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Module Idea -- ircd coders read this please..

 
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v0rtex
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PostPosted: Oct 27, 2004 7:21pm    Post subject: Module Idea -- ircd coders read this please.. Reply with quote

well.. ok.. i was sitting at work today and was bored... anyho... i thought about the fact that ( take a network LIKe efnet but maybe smaller in size ). Where generally you have X amount of different domains under one RR domain. A big issue here is that some servers agree with different things according to location, and alot of time are spent arguing about change. We all know the SERVER rules are stated in the motd that is normally shown on connect.

So to conquer this problem of conficts on rules, would it be possible for a module to be coded that gave each IRC server a letter and a number ( e.g. irc.someserver.com - A1 ----- irc.anotherserver.com - F3 ).

Then, according to there number different rules could be set, this could be enforced using added chan modes that are mandatory, if they fall into catagory a1 || F3 for example


e.g

A1 -- server1

Chans with this name in there topic == hiden on A1 ( XDCC, warez etc)

and then the same with F3 ( according to the servers rules )

maybe this could be better done by geogrqphical location..

ok.. feedback would be appriciated
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magpie
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PostPosted: Oct 28, 2004 2:56am    Post subject: Reply with quote

A more sensible thing would be for a network to agree on a common set of rules to be enforced across all its servers. Having different servers use different channel modes depending on their individual rules is just going to cause problems.
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w00t
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PostPosted: Oct 28, 2004 6:20am    Post subject: Reply with quote

Yes. The word "desync" springs to mind Razz unless that is, you let any remote server do what it wished, which would probably not be a Good Thing (tm).

In addition, you would then have the crappy business of politics magnified by 300, with different rules on different servers. Probably not fun Razz.

Good to see that you are thinking though v0rtex.
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aquanight
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PostPosted: Oct 28, 2004 10:25am    Post subject: Reply with quote

Do I need to bring up &local channels here? Razz

Rather simple really: &local channels get covered by the server rules. #Normal channels get covered by network rules.

Anyway, IRCd2.11, IRCu, and Unreal3.2* have so-called "server numerics" so you could make a module to use this numeric to make the right decision(s). (Note: Unreal's numeric pool is smaller than IRCd2.11's or IRCu's.)
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Ashen
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PostPosted: Oct 28, 2004 10:32am    Post subject: Reply with quote

If groups of servers can't even agree on common policy like that, it's better that they split off and form their own networks anyways. Trying to get people who insist on different policies together on the same network is a recipie for politics, anger and squits.

-Ashen
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katsklaw
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PostPosted: Oct 28, 2004 10:34am    Post subject: Reply with quote

magpie wrote:
A more sensible thing would be for a network to agree on a common set of rules to be enforced across all its servers. Having different servers use different channel modes depending on their individual rules is just going to cause problems.


I agree, there shouldn't be any servers that violate network rules to start with.

If you have different modes on different servers ... then just make different networks. mode XYZ should be supported net wide ... period.

Not to mention the fact that Services has yet to be entered into the conversation.
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v0rtex
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PostPosted: Oct 29, 2004 5:01pm    Post subject: Reply with quote

A more sensible thing would be for a network to agree on a common set of rules to be enforced across all its servers. Having different servers use different channel modes depending on their individual rules is just going to cause problems.


ok.. i understand what you are saying, but - with a network such as efnet, where there is no authority figure (1 + person), then this is impossible to do? no?

as for politics, in general on (efnet) for example, or any network like that, the continuation of the dns ( irc.imlinkedtoefnet.com ) is generally still used by there users (correct me if i am wrong)< this means that there rules are known and generally accepted by there users... why should it change!

ok

your thoughts guys and girls Smile[/quote]
Quote:
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magpie
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PostPosted: Oct 29, 2004 5:08pm    Post subject: Reply with quote

EFnet could do it, if they could agree on a common set of rules. I've always thought it's pretty daft to have different rules on different servers, and no standard naming policy for the servers (both in terms of server names and domain names).
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v0rtex
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PostPosted: Oct 29, 2004 5:22pm    Post subject: Reply with quote

IF being the oporative word.. it is just NEVER going to happen
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w00t
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PostPosted: Nov 01, 2004 7:31pm    Post subject: Reply with quote

It does. Have you heard of "Acceptable Use Policies" ? Smile

Many larger networks are run as democracies, where people vote, compromise etc. Netronet is run in such a fashion, no one person has exclusive say.
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v0rtex
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PostPosted: Nov 02, 2004 6:14pm    Post subject: Reply with quote

pffft - democrasy
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katsklaw
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PostPosted: Nov 02, 2004 6:54pm    Post subject: Reply with quote

w00t wrote:
It does. Have you heard of "Acceptable Use Policies" ? Smile

Many larger networks are run as democracies, where people vote, compromise etc. Netronet is run in such a fashion, no one person has exclusive say.


Thats all fine and dandy until the person that has your domain registered in their name and their email address chooses s/he don't want to play fair anymore. (yes, it happens all the time)

IRC was never meant to a democracy, neither was domain ownership.

The way I see it, it's fine for staff to vote on issues such as rules and such .. however, there should be no confusion about who 'owns' the network. Servers are to comply to established net policies or be juped ... period. There isn't anything wrong with servers having their own rules .. but so long as those rules do not contradict or defy net policies and I feel this can be done quite well without having to recode an IRCd. It's worked for many years already that way.
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