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Unreal3.2.7 released - and big UnrealIRCd strategy change

 
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UnlogicalIRC
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Joined: 11 Jul 2007
Posts: 5

PostPosted: Jul 13, 2007 4:35pm    Post subject: Unreal3.2.7 released - and big UnrealIRCd strategy change Reply with quote

[ Strategy change ] - This is important, please read.

Unreal3.2.7 will be released on 14th July 2007 - marking 8 years since the first UnrealIRCd release. With this, we've decided to do a rather big change in strategy. Fact is, the Unreal3 code base has gone stale and is not suitable to service your IRC networks for 8 more years.

We've been working to improve this code base but run into serious issues constantly due to old code laying about and design decisions in the past by previous coders that has locked us into an IRCd that can hardly evolve.

In light of this, and through that people have worked on a IRCd from scratch, in C++ - InspIRCd. InspIRCd was made by people who initially used Unreal, but foresaw that something radical was needed to fix the IRCd code base so many IRCds share.

InspIRCd was partly inspired by Unreal and this means that it will be easier for us to move on to the logical step - we're forking InspIRCd (through a tight cooperation with them), to give
you Unreal4.0. For more information on the new core, see InspIRCd's website - any documents
dealing with module coding, server protocol, etc, works for Unreal4 too - as we will be the project that extends from bare (InspIRCd) to colourful and featureful (UnrealIRCd) and the goal is to be able to move modules from Unreal to InspIRCd without problems.

The target is for both development teams to work what's their speciality - we're dedicated to give our users service, implement features and maintain stability and innovate, where InspIRCd also has some of these qualities, but focuses more on a base IRCd that can be extended
with new features through modularity and maintaining a stable core that just works and performs well.

The fork will not be a hostile one - the idea is to have a shared core (InspIRCd) and we work together on inventing and implementing new ideas that can be added through the module system, and we will work alone on features that InspIRCd coders may not want to touch and reverse.

We hope to shape InspIRCd in our image and provide an Unreal4 that feels like an Unreal3 - same configuration format, same quality documentation, support, etc, and in the progress give you users the ability to have a "modern" IRCd that can handle loads and loads of users, and still give you the choice to choose what features your network wants to use.

The Unreal3.2 branch will continue mostly as bug fixes - and adding ability to link to Unreal4, so we're not giving up on you people who want to keep on running Unreal3, but when this link is stable (in 3.2.8 - based off 3.3), and Unreal4 is as feature complete with Unreal3, we stop supporting Unreal3.

So, how will this affect you? We could need a hand. Enter the development wiki on the UnrealIRCd website - aid out and find out what we're missing in Unreal4 to make it an IRCd you'd switch to. Test the SVN, find bugs we introduce, and we hope this cooperation between InspIRCd and UnrealIRCd will lead to a new age in IRCd development and for IRC networks in general - since we have many new ideas we can try out together.

Hang out in #unreal-devel on the UnrealIRCd Network - we're interested in having you along. Making modules should be slightly easier from now on as well.

[ New Website ]

Our webmaster, nate, has redesigned the UnrealIRCd site for us - if you have comments on the design or any aspect of the new website, please comment in the IRC channel or in the comments on this new item.


[ Unreal3.2.7 ]

As a minor sidenote, we've also released Unreal3.2.7, with some minor changes yet important - elaborated in Changes. The IRCd can be downloaded through the UnrealIRCd website and Smile

- Updated c-ares to 1.4.0, TRE to 0.7.5
- chmode +L does no longer require chmode +l
- Oper blocks now can have CIDR, as in "userhost *@127.0.0.1/32";
- Services coders: SVSNOLAG/SVS2NOLAG (described in Changes) will allow a user to avoid fake lag (ie, flood as much as he/she wants).
- More intelligent accept() handling - that is, take in multiple times at a time instead of one per I/O loop
- A lot of bug fixes, basically.

[ Known issues found in testing ]

- CHROOTDIR does not work nicely together with the new patch where you can do hardcoded
IRC_USER / IRC_GROUP (setuid / setgid with names), due to having to look up password files.
- Spamfilter warn does not work with /setname
- Documentation is not complete
- There is a problem with bans getting truncated we are still trying to investigate. Happens in 3.2.6 too.


-Press Release on behalf of Stskeeps-
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Jobe
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Joined: 30 Jul 2006
Posts: 340
Location: Lurking in the shadows of some random channel!

PostPosted: Jul 14, 2007 4:21am    Post subject: Reply with quote

Ok let me get this straight, you dragged up a few month old thread posting simply the message "yeah" so you could re-post this: http://forums.unrealircd.com/viewtopic.php?t=4366
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mouselike
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Joined: 09 Dec 2003
Posts: 241

PostPosted: Jul 14, 2007 8:03am    Post subject: Reply with quote

Jobe wrote:
Ok let me get this straight, you dragged up a few month old thread posting simply the message "yeah" so you could re-post this: http://forums.unrealircd.com/viewtopic.php?t=4366


Check the dates, 13 july isnt a few months ago, rather more like few hours.

Whats the problem in letting the community know there is a change, had it not been for this post i wouldnt of known unreal had a new release.
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dmb
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Joined: 08 Oct 2006
Posts: 8

PostPosted: Jul 14, 2007 9:16am    Post subject: Reply with quote

Jobe wrote:
Ok let me get this straight, you dragged up a few month old thread posting simply the message "yeah" so you could re-post this: http://forums.unrealircd.com/viewtopic.php?t=4366

Theres no problem with this thread, its simply an announcement telling us about a VERY important change in the unrealircd project, and me, along with others want to here the reaction of other searchirc users. If he didn't post it, I would have.

Anyway, I think this is a great thing for bot projects, and shows hope for the future of irc.
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Jobe
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Joined: 30 Jul 2006
Posts: 340
Location: Lurking in the shadows of some random channel!

PostPosted: Jul 14, 2007 9:17am    Post subject: Reply with quote

dmb wrote:
Jobe wrote:
Ok let me get this straight, you dragged up a few month old thread posting simply the message "yeah" so you could re-post this: http://forums.unrealircd.com/viewtopic.php?t=4366

Theres no problem with this thread, its simply an announcement telling us about a VERY important change in the unrealircd project, and me, along with others want to here the reaction of other searchirc users. If he didn't post it, I would have.

Anyway, I think this is a great thing for bot projects, and shows hope for the future of irc.


My point was he/she could have just posted the link and said it was an important announcement to be read.
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ircmojo
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Joined: 02 Mar 2007
Posts: 215
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PostPosted: Jul 14, 2007 10:06am    Post subject: Reply with quote

or he could have done exactly what he did so people don't have to follow links elsewhere.

There is nothing wrong with posting news here, that's what this forum is for. which makes your point rather moot.
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nenolod
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Joined: 23 Jan 2004
Posts: 326
Location: A box!

PostPosted: Jul 14, 2007 2:13pm    Post subject: Reply with quote

Don't feed the trolls, guys.

I look forward to considering an InspIRCd based design sometime in the future, good luck sts!
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UnlogicalIRC
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Joined: 11 Jul 2007
Posts: 5

PostPosted: Jul 14, 2007 9:05pm    Post subject: Reply with quote

I think what he was referring to my post "yeah" on a random thread.

Let me explain: My original account, well my password was lost (cant remeber for the life of me, and email acount i used is no longer) so i had to create a new one. thus i couldnt post until i had one "reply"...so i did so, because imo, its really not abig deal..

However, either way, me posting here shouldn't be a problem, since inded its for news and people check this a lot, and maybe not their site....sooo...chillax!
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mouselike
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Joined: 09 Dec 2003
Posts: 241

PostPosted: Jul 15, 2007 5:43pm    Post subject: Reply with quote

Jobe wrote:
dmb wrote:
Jobe wrote:
Ok let me get this straight, you dragged up a few month old thread posting simply the message "yeah" so you could re-post this: http://forums.unrealircd.com/viewtopic.php?t=4366

Theres no problem with this thread, its simply an announcement telling us about a VERY important change in the unrealircd project, and me, along with others want to here the reaction of other searchirc users. If he didn't post it, I would have.

Anyway, I think this is a great thing for bot projects, and shows hope for the future of irc.


My point was he/she could have just posted the link and said it was an important announcement to be read.


saves opening new windows just to read it... whilst i am here it saves time to read exactly the same thing.

I'll be sticking with Unreal3 when Unreal4 hits stable i think though, it's proven stable, reliable and good under small/med even some larger networks; so why change something that works imho.
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DevilDacay
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Joined: 20 May 2007
Posts: 16

PostPosted: Jul 15, 2007 6:31pm    Post subject: Reply with quote

had problems setting it up on my irc.blitzx.net box any ideas?
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UnlogicalIRC
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Joined: 11 Jul 2007
Posts: 5

PostPosted: Jul 15, 2007 10:36pm    Post subject: Reply with quote

DevilDacay: check out Unreal's support forums for that question
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dmb
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Joined: 08 Oct 2006
Posts: 8

PostPosted: Jul 15, 2007 11:53pm    Post subject: Reply with quote

mouselike wrote:
Jobe wrote:
dmb wrote:
Jobe wrote:
Ok let me get this straight, you dragged up a few month old thread posting simply the message "yeah" so you could re-post this: http://forums.unrealircd.com/viewtopic.php?t=4366

Theres no problem with this thread, its simply an announcement telling us about a VERY important change in the unrealircd project, and me, along with others want to here the reaction of other searchirc users. If he didn't post it, I would have.

Anyway, I think this is a great thing for bot projects, and shows hope for the future of irc.


My point was he/she could have just posted the link and said it was an important announcement to be read.


saves opening new windows just to read it... whilst i am here it saves time to read exactly the same thing.

I'll be sticking with Unreal3 when Unreal4 hits stable i think though, it's proven stable, reliable and good under small/med even some larger networks; so why change something that works imho.

Because it works better! j/k But you may find a lot of things in unreal4 that you may like that were never in unreal 3 and much better performance and scaling.
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buxbux
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Joined: 09 Oct 2007
Posts: 1

PostPosted: Oct 09, 2007 4:30pm    Post subject: Reply with quote

hi
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bctrainers
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Joined: 11 Mar 2005
Posts: 65
Location: kansas city

PostPosted: Oct 11, 2007 5:31pm    Post subject: Reply with quote

buxbux wrote:
hi


Hello.

On Topic: Can't wait for the newest UnrealIRCd to come out!
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sirkit
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Joined: 27 Nov 2007
Posts: 63
Location: eth0

PostPosted: Jan 22, 2008 12:48pm    Post subject: Reply with quote

so is the strategy change like the atheme strategy change?
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