Home | Networks | Community | Need Help? 

 
 Quick search

 
 
 RegisterRegister   Log inLog in 

Looking for an IRCd and Serivces
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    SearchIRC Forum Index -> IRCD & Network Services
Author Message
PingBad
Guru
Guru


Joined: 05 Feb 2005
Posts: 2064
Location: New Zealand

PostPosted: Dec 19, 2005 2:09am    Post subject: Reply with quote

Unreal takes your privacy? How so?
Back to top
w00t
Eleet
Eleet


Joined: 09 Jun 2004
Posts: 699
Location: Nowra, Australia

PostPosted: Dec 19, 2005 4:43am    Post subject: Reply with quote

m_spy, syzop's monitor.. the tools that have given Unreal a bad reputation. That and a few more reasons.

I may point out though that you are given tools -- it is ultimatly up to the staff how they are used. Give a man a gun, and he can go hunt, or go kill someone. It's the people that are the problem, not the technology.
Back to top
Aven
Idler
Idler


Joined: 05 Aug 2005
Posts: 393

PostPosted: Dec 19, 2005 4:43am    Post subject: Reply with quote

As in...

- +i invisible mode doesn't work ...
- /sajoin and /sapart, it's a user's choice to whatever channels he/she wants to join/part
- /chgname and /chgident... it kind of sucks how admins have the ability to control a user's ident and ircname...

and a whole bunch of abusive features...

I know you need to hire 'trusted' admins, but to be honest, lots of nets that I've been in abuse those commands...
Back to top
m00c0w
none
none


Joined: 07 Dec 2005
Posts: 28

PostPosted: Dec 19, 2005 12:08pm    Post subject: Reply with quote

mhhhhh hm

whilst i agree with some of your points about unreal - how, for fucks sake, can viagraircd be better concerning privacy then unreal?

oh you say? look at that:

Quote:

I | Stealth mode, makes you being hidden at channel. invisible joins/parts.


This funny Usermode (for Opers) has been taken straight from the Viagra-IRCD Manual


Now i guess you really consider it private when someone is able to join a channel AND NOT !@#$@#! SEEING IT!

*cough*
Back to top
Aven
Idler
Idler


Joined: 05 Aug 2005
Posts: 393

PostPosted: Dec 19, 2005 12:22pm    Post subject: Reply with quote

m00c0w wrote:
how, for fucks sake, can viagraircd be better concerning privacy then unreal?

I've never really tried the viagraircd, and I never said anything about its privacy Wink
Back to top
w00t
Eleet
Eleet


Joined: 09 Jun 2004
Posts: 699
Location: Nowra, Australia

PostPosted: Dec 19, 2005 4:43pm    Post subject: Reply with quote

Aven wrote:
As in...
- +i invisible mode doesn't work ...
- /sajoin and /sapart, it's a user's choice to whatever channels he/she wants to join/part
- /chgname and /chgident... it kind of sucks how admins have the ability to control a user's ident and ircname...

and a whole bunch of abusive features...

I know you need to hire 'trusted' admins, but to be honest, lots of nets that I've been in abuse those commands...


For sure, they do. That's why you leave and don't go back.

Anyhow. Care to elaborate on +i? It works the way I assumed it was meant to...

/sajoin and /sapart, sure. They're abusive when used wrong. Again, they do have their place. Last I remember them being useful was when a misbehaving bot refused to rejoin a channel manually.

IRC users can /setname themselves, so.. yeah. Again, it *can* be misused, but more often than not, I've seen them used for soley entertaining purposes.
Back to top
FBI
Guru
Guru


Joined: 19 Aug 2005
Posts: 1494
Location: Federation Of Bored IRC'ers

PostPosted: Dec 19, 2005 4:52pm    Post subject: Reply with quote

Quote:
IRC users can /setname themselves, so.. yeah. Again, it *can* be misused, but more often than not, I've seen them used for soley entertaining purposes.


Yeah usually its just for entertaining purposes...i do it all the time Wink Wink
Back to top
Aven
Idler
Idler


Joined: 05 Aug 2005
Posts: 393

PostPosted: Dec 19, 2005 5:37pm    Post subject: Reply with quote

It's probably why most power-hungy opers like to choose unrealircd as their ircd. It has a lot of fun commands Razz

And no, I'm not saying everyone that uses unrealircd is power hungry. Wink
Back to top
w00t
Eleet
Eleet


Joined: 09 Jun 2004
Posts: 699
Location: Nowra, Australia

PostPosted: Dec 19, 2005 5:40pm    Post subject: Reply with quote

That's the point I'm trying to make, if you see that, it's a good thing Wink
Back to top
MOVIEBOT
Lurker
Lurker


Joined: 24 May 2004
Posts: 229
Location: Poland

PostPosted: Dec 19, 2005 11:32pm    Post subject: Reply with quote

all your ideas are terrible lol our network used to run UnrealIRCD around a week and a half ago in which unreal would always like die every week for some reason but sinse we installed QuakeIRCD and have had 0 netsplits and 0 problems and - dowtime i recommend QuakeIRCD to all noobs too and it also runs on win32 and is based on UnreaLIRCD and other ircds like bahamut and alot more known ones
Back to top
PingBad
Guru
Guru


Joined: 05 Feb 2005
Posts: 2064
Location: New Zealand

PostPosted: Dec 20, 2005 4:16am    Post subject: Reply with quote

How on earth could QuakeIRCd (I'm assuming the very IRCd that runs QuakeNet) be based on Unreal code? As far as I know, QuakeIRCd existed before Unreal.... someone correct me if I'm wrong about this
Back to top
Rob_
Idler
Idler


Joined: 13 Dec 2003
Posts: 309

PostPosted: Dec 20, 2005 4:22am    Post subject: Reply with quote

no, no it isnt, QuakeIRCD has nothing at all to do with Quakenet.... go figure :)
Back to top
braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Dec 20, 2005 4:41am    Post subject: Reply with quote

PingBad wrote:
How on earth could QuakeIRCd (I'm assuming the very IRCd that runs QuakeNet) be based on Unreal code? As far as I know, QuakeIRCd existed before Unreal.... someone correct me if I'm wrong about this


Quakenet runs Asuka, a derivative of ircu using the P10 linking protocol.
Back to top
w00t
Eleet
Eleet


Joined: 09 Jun 2004
Posts: 699
Location: Nowra, Australia

PostPosted: Dec 20, 2005 9:01pm    Post subject: Reply with quote

http://sourceforge.net/projects/quakeircd

There is an IRCd called 'quake' something or other, which is/was derived from Unreal.. but it's progressed less far than Unreal, not a good thing. Their phpBB homepage is also down, their last release [a beta] was released in febuary. Their CVS commits also stopped a long while ago [see http://cvs.sourceforge.net/viewcvs.py/quakeircd/QuakeIRCd-Dev/].

Through a quick glance at their code:
-They have the [old, broken] chinese nick character support that doesn't work. They do not have the nickchars system that replaced it.
-They have the old DNS routines, which have a habit of oddly crashing randomly on some systems

So basically, quakeircd looks like it's essentially the same pile of crap, except it has the additional advantage of now being unsupported... Not a good thing.

That having been said, if you'd read Unreal's code, you'd know a great deal of it is.. uh, already based on other ircds. WATCH comes entirely from bahamut [possibly DAL, actually]. Unreal's membership tracking code is attributed to hybrid, as is SAFELIST I believe. Could be wrong on that one. So, uhm, Unreal is *already* based off those IRCds, and it doesn't look like Quake really changed or added much, other than some really weird stuff mostly through defines.

(edit: my bad, SAFELIST looks like it came from bahamut:
/* Taken from bahamut, modified for Unreal by codemastr */

void send_list(aClient *cptr, int numsend)
see: http://cvs.sourceforge.net/viewcvs.py/quakeircd/QuakeIRCd-Dev/src/channel.c?rev=1.31&view=markup)

As for your problems involving crashes, I'm guessing you had gcc4 installed? That's a known issue, and fixed in CVS. If not, reporting the crash(es) might actually work wonders.
Back to top
MOVIEBOT
Lurker
Lurker


Joined: 24 May 2004
Posts: 229
Location: Poland

PostPosted: Dec 20, 2005 10:06pm    Post subject: Reply with quote

though why should thry need an update if there are no problems with it?

Bugs : (0 open / 0 total)
Bug Tracking System
Support Requests : (0 open / 0 total)
Tech Support Tracking System
Patches : (0 open / 0 total)
Patch Tracking System
Feature Requests : (0 open / 1 total)
Feature Request Tracking System
Back to top
Display posts from previous:   
Post new topic   Reply to topic    SearchIRC Forum Index -> IRCD & Network Services All times are GMT - 6 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
 
Forum powered by phpBB
 
 © 2000 - 2008 EverythingIRC, Inc. All rights reserved. Please read our disclaimer