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PingBad Guru

Joined: 05 Feb 2005 Posts: 2064 Location: New Zealand
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Posted: Dec 19, 2005 2:09am Post subject: |
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| Unreal takes your privacy? How so? |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Dec 19, 2005 4:43am Post subject: |
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m_spy, syzop's monitor.. the tools that have given Unreal a bad reputation. That and a few more reasons.
I may point out though that you are given tools -- it is ultimatly up to the staff how they are used. Give a man a gun, and he can go hunt, or go kill someone. It's the people that are the problem, not the technology. |
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Aven Idler

Joined: 05 Aug 2005 Posts: 393
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Posted: Dec 19, 2005 4:43am Post subject: |
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As in...
- +i invisible mode doesn't work ...
- /sajoin and /sapart, it's a user's choice to whatever channels he/she wants to join/part
- /chgname and /chgident... it kind of sucks how admins have the ability to control a user's ident and ircname...
and a whole bunch of abusive features...
I know you need to hire 'trusted' admins, but to be honest, lots of nets that I've been in abuse those commands... |
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m00c0w none

Joined: 07 Dec 2005 Posts: 28
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Posted: Dec 19, 2005 12:08pm Post subject: |
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mhhhhh hm
whilst i agree with some of your points about unreal - how, for fucks sake, can viagraircd be better concerning privacy then unreal?
oh you say? look at that:
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I | Stealth mode, makes you being hidden at channel. invisible joins/parts.
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This funny Usermode (for Opers) has been taken straight from the Viagra-IRCD Manual
Now i guess you really consider it private when someone is able to join a channel AND NOT !@#$@#! SEEING IT!
*cough* |
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Aven Idler

Joined: 05 Aug 2005 Posts: 393
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Posted: Dec 19, 2005 12:22pm Post subject: |
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| m00c0w wrote: | how, for fucks sake, can viagraircd be better concerning privacy then unreal?
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I've never really tried the viagraircd, and I never said anything about its privacy  |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Dec 19, 2005 4:43pm Post subject: |
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| Aven wrote: | As in...
- +i invisible mode doesn't work ...
- /sajoin and /sapart, it's a user's choice to whatever channels he/she wants to join/part
- /chgname and /chgident... it kind of sucks how admins have the ability to control a user's ident and ircname...
and a whole bunch of abusive features...
I know you need to hire 'trusted' admins, but to be honest, lots of nets that I've been in abuse those commands... |
For sure, they do. That's why you leave and don't go back.
Anyhow. Care to elaborate on +i? It works the way I assumed it was meant to...
/sajoin and /sapart, sure. They're abusive when used wrong. Again, they do have their place. Last I remember them being useful was when a misbehaving bot refused to rejoin a channel manually.
IRC users can /setname themselves, so.. yeah. Again, it *can* be misused, but more often than not, I've seen them used for soley entertaining purposes. |
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FBI Guru

Joined: 19 Aug 2005 Posts: 1494 Location: Federation Of Bored IRC'ers
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Posted: Dec 19, 2005 4:52pm Post subject: |
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| Quote: | | IRC users can /setname themselves, so.. yeah. Again, it *can* be misused, but more often than not, I've seen them used for soley entertaining purposes. |
Yeah usually its just for entertaining purposes...i do it all the time  |
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Aven Idler

Joined: 05 Aug 2005 Posts: 393
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Posted: Dec 19, 2005 5:37pm Post subject: |
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It's probably why most power-hungy opers like to choose unrealircd as their ircd. It has a lot of fun commands
And no, I'm not saying everyone that uses unrealircd is power hungry.  |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Dec 19, 2005 5:40pm Post subject: |
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That's the point I'm trying to make, if you see that, it's a good thing  |
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MOVIEBOT Lurker

Joined: 24 May 2004 Posts: 229 Location: Poland
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Posted: Dec 19, 2005 11:32pm Post subject: |
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| all your ideas are terrible lol our network used to run UnrealIRCD around a week and a half ago in which unreal would always like die every week for some reason but sinse we installed QuakeIRCD and have had 0 netsplits and 0 problems and - dowtime i recommend QuakeIRCD to all noobs too and it also runs on win32 and is based on UnreaLIRCD and other ircds like bahamut and alot more known ones |
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PingBad Guru

Joined: 05 Feb 2005 Posts: 2064 Location: New Zealand
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Posted: Dec 20, 2005 4:16am Post subject: |
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| How on earth could QuakeIRCd (I'm assuming the very IRCd that runs QuakeNet) be based on Unreal code? As far as I know, QuakeIRCd existed before Unreal.... someone correct me if I'm wrong about this |
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Rob_ Idler

Joined: 13 Dec 2003 Posts: 309
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Posted: Dec 20, 2005 4:22am Post subject: |
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| no, no it isnt, QuakeIRCD has nothing at all to do with Quakenet.... go figure :) |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: Dec 20, 2005 4:41am Post subject: |
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| PingBad wrote: | | How on earth could QuakeIRCd (I'm assuming the very IRCd that runs QuakeNet) be based on Unreal code? As far as I know, QuakeIRCd existed before Unreal.... someone correct me if I'm wrong about this |
Quakenet runs Asuka, a derivative of ircu using the P10 linking protocol. |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Dec 20, 2005 9:01pm Post subject: |
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http://sourceforge.net/projects/quakeircd
There is an IRCd called 'quake' something or other, which is/was derived from Unreal.. but it's progressed less far than Unreal, not a good thing. Their phpBB homepage is also down, their last release [a beta] was released in febuary. Their CVS commits also stopped a long while ago [see http://cvs.sourceforge.net/viewcvs.py/quakeircd/QuakeIRCd-Dev/].
Through a quick glance at their code:
-They have the [old, broken] chinese nick character support that doesn't work. They do not have the nickchars system that replaced it.
-They have the old DNS routines, which have a habit of oddly crashing randomly on some systems
So basically, quakeircd looks like it's essentially the same pile of crap, except it has the additional advantage of now being unsupported... Not a good thing.
That having been said, if you'd read Unreal's code, you'd know a great deal of it is.. uh, already based on other ircds. WATCH comes entirely from bahamut [possibly DAL, actually]. Unreal's membership tracking code is attributed to hybrid, as is SAFELIST I believe. Could be wrong on that one. So, uhm, Unreal is *already* based off those IRCds, and it doesn't look like Quake really changed or added much, other than some really weird stuff mostly through defines.
(edit: my bad, SAFELIST looks like it came from bahamut:
/* Taken from bahamut, modified for Unreal by codemastr */
void send_list(aClient *cptr, int numsend)
see: http://cvs.sourceforge.net/viewcvs.py/quakeircd/QuakeIRCd-Dev/src/channel.c?rev=1.31&view=markup)
As for your problems involving crashes, I'm guessing you had gcc4 installed? That's a known issue, and fixed in CVS. If not, reporting the crash(es) might actually work wonders. |
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MOVIEBOT Lurker

Joined: 24 May 2004 Posts: 229 Location: Poland
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Posted: Dec 20, 2005 10:06pm Post subject: |
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though why should thry need an update if there are no problems with it?
Bugs : (0 open / 0 total)
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Feature Request Tracking System |
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