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Stefano Eleet

Joined: 03 Apr 2005 Posts: 528 Location: Beirut
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Posted: Apr 28, 2005 12:38am Post subject: |
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yeah well so where is that game? i hope ur not gona release it in 2007  |
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pepolez Lurker

Joined: 05 Oct 2004 Posts: 163 Location: IRC
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Posted: May 01, 2005 11:10am Post subject: |
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| any plans to make an xchat version, i.e. a script for xchat? |
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EqualSlashed_Brian Lurker

Joined: 29 Aug 2004 Posts: 222 Location: IRC
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Posted: May 03, 2005 3:03pm Post subject: |
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| Write it in Python. :-] |
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EviL_SmUrF Lurker

Joined: 23 Feb 2004 Posts: 219
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Posted: May 03, 2005 3:10pm Post subject: |
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lol this is very old.
i got about halfway through with it then got bored and deleted it  |
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Jason SearchIRC Developer

Joined: 03 May 2003 Posts: 1196 Location: Tampa, FL
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Posted: May 04, 2005 7:01am Post subject: |
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Try this:
http://www.darkbot.org/pantheon2.html
I worked on it for about a week then got busy with other stuff. It has a nice framework for a "GUI" IRC rpg. Just code in the battle sequences and you're set. |
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Cobi Lurker

Joined: 30 Dec 2003 Posts: 121 Location: IRC
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Posted: May 04, 2005 11:06am Post subject: |
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| EviL_SmUrF wrote: | | eh well, to me its easier to retrieve and work with the data in hash tables than ini files |
yeah, and hash tables are incredibly faster then read/write to ini files (and it saves your disk too) |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: May 05, 2005 10:09am Post subject: |
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| Cobi wrote: | | EviL_SmUrF wrote: | | eh well, to me its easier to retrieve and work with the data in hash tables than ini files |
yeah, and hash tables are incredibly faster then read/write to ini files (and it saves your disk too) |
There is a slippery slope to consider with hashing algorithms.
A hashing algorithm works internally by seperating a larger list into smaller lists known as buckets. Let's say for example a bucket containing items beginning 'AA', another with items beginning 'AB', etc... While you have a small number of items (say 50 or fewer) you won't see that much of a speed increase from using a hash over say a simple list... you might get 4x less 'iterations' around your loop, but the amount of processing time taken to determine which bucket to look in nullifies this saving while the number of entries are small.
Take instead the example where a list has 500 entries. Your saving in iterations maybe 10x, 20x or 100x. This far outweighs the time taken to decide which 'bucket' to look in to retrieve your value.
Of course this depends upon a great number of factors such as the type of data you are hashing and the efficiency and design of the hashing algorithm (e.g. how many collisions and/or misplaced items you get)...
Just something to think about when designing such a system  |
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Ashen Idler

Joined: 05 Jan 2004 Posts: 285
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: May 05, 2005 3:12pm Post subject: |
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| Ashen wrote: | | http://secondlife.com/ |
looks strangely like the sims, on a bigger scale... interesting. |
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RenegadeIRC none

Joined: 29 Oct 2004 Posts: 11
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Posted: May 08, 2005 3:03am Post subject: |
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| mirc bots are not hard to make... |
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pepolez Lurker

Joined: 05 Oct 2004 Posts: 163 Location: IRC
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Posted: Dec 18, 2005 11:44am Post subject: |
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| Jason wrote: | Try this:
http://www.darkbot.org/pantheon2.html
I worked on it for about a week then got busy with other stuff. It has a nice framework for a "GUI" IRC rpg. Just code in the battle sequences and you're set. |
that looks lot like outwar (: |
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FBI Guru

Joined: 19 Aug 2005 Posts: 1494 Location: Federation Of Bored IRC'ers
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Posted: Dec 18, 2005 1:12pm Post subject: |
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| Hmmm I want one..... |
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Kazper none

Joined: 18 Dec 2005 Posts: 10
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Posted: Dec 18, 2005 7:56pm Post subject: |
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| Well this would be great =) |
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Loser04 Eleet

Joined: 22 Dec 2004 Posts: 680 Location: Fairfield,California USA
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Posted: Dec 18, 2005 11:24pm Post subject: |
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I would definetly try it, sounds nifty  |
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FBI Guru

Joined: 19 Aug 2005 Posts: 1494 Location: Federation Of Bored IRC'ers
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Posted: Dec 19, 2005 4:46pm Post subject: |
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| Hmmmm would be nice to try it out got too much time on m hands. |
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