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Logical- none

Joined: 28 Jun 2003 Posts: 11
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Posted: Aug 03, 2004 4:16pm Post subject: Anybody else running Nefarious IRCd? |
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| It was a shock to me that searchirc.com lists 2 networks as running Nefarious: AfterNET and HazeNET, the latter being the one I am representing. Further along those lines, netsplit.de only lists AfterNET as running nefarious. Is there anybody else out there that uses this ircd? I just want to get together with some other admins/owners that use this software. |
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Talrias Lurker

Joined: 16 Feb 2004 Posts: 163 Location: :noitacoL
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Posted: Aug 03, 2004 5:24pm Post subject: |
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I'm running Nefarious as a test server - we'll be switching to it in the near future. At the moment we are running bahamut.
Chris |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Aug 03, 2004 6:50pm Post subject: |
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We use Unreal, and are reasonably happy with it... I won't be switching, since I know unreal protocol fairly well (so I can write winse with ease! ) |
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deepblackmagic none

Joined: 19 Jul 2004 Posts: 1
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Posted: Aug 03, 2004 7:45pm Post subject: |
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| The primary reason to run nefarious is to get the advantages of the rock solid IRCU and try to add a few (poorly coded) features to it. Many of these new features will be standard in the new version or IRCU 2.10.12.x (however they wont include those stupid abusive ones almost exclusive to unreal networks) Nefarious is a mess of different patches from different networks, and they are trying to get them all to work together. There are like 3+ different types of hostmasking supported by it, because they dont know which service your running. My advice is to wait for the new version of ircu, apply the specific patch for whatever services your running, and avoid the bugs and headaches of nefarious. |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Aug 03, 2004 8:02pm Post subject: |
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Yet another person bitching about "abusive unreal". Well, let me pose you a question. Name me 5 features that are abusive, and limited to Unreal, and I'll bet you that they either arent limited, or can be implemented via services in other IRCds.
/kill for instance. Gee, that's abusive. And guess what, it isnt limited to Unreal.
No matter what software you have, people will find ways to abuse it. So stop trying to take the moral highground, thanks.
Sorry if this is taken as a flame, but I've seen so MANY of these posts, I finally feel obligated to put my viewpoint forwards. |
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Logical- none

Joined: 28 Jun 2003 Posts: 11
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Posted: Aug 04, 2004 6:50pm Post subject: |
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| w00t wrote: | Yet another person bitching about "abusive unreal". Well, let me pose you a question. Name me 5 features that are abusive, and limited to Unreal, and I'll bet you that they either arent limited, or can be implemented via services in other IRCds.
/kill for instance. Gee, that's abusive. And guess what, it isnt limited to Unreal.
No matter what software you have, people will find ways to abuse it. So stop trying to take the moral highground, thanks.
Sorry if this is taken as a flame, but I've seen so MANY of these posts, I finally feel obligated to put my viewpoint forwards. |
w00t, I have nothing against Unreal. It actually handles connections quite well, and cooperates with the operating system as well. I did my tests with FreeBSD and it handled very well.
Talrias, let me know when you guys switch to Nefarious, please  |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Aug 05, 2004 5:29pm Post subject: |
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| Logical- Exactly. These claims are unfounded... From looking at the DF sourcecode, I can see that Unreal has changed quite a bit... |
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mouselike Idler

Joined: 09 Dec 2003 Posts: 261
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Posted: Aug 06, 2004 4:49pm Post subject: |
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| w00t wrote: | | Logical- Exactly. These claims are unfounded... From looking at the DF sourcecode, I can see that Unreal has changed quite a bit... |
Claims which you havent seen cannot be justified as unfounded, others may have experienced bad sides to unreal that you havent. |
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ice none

Joined: 09 Mar 2004 Posts: 3
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Posted: Aug 06, 2004 5:42pm Post subject: |
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| Unreal doesn't have any abusive features. However, it has features that can be abused. This is why administators should choose good administrators for their servers, and not hand privileges out to everyone they see. A good administrator gives O:lines to people he or she trusts. |
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Willaim Lurker

Joined: 27 Jun 2003 Posts: 242 Location: IRC
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Posted: Aug 06, 2004 5:53pm Post subject: |
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Exactly. It's just like saying Guns have abusive features. But it's the people behind the trigger  |
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mouselike Idler

Joined: 09 Dec 2003 Posts: 261
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Posted: Aug 06, 2004 6:31pm Post subject: |
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Agreed with both of you there partially... (the choosing the oper part)  |
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AshleighJane none

Joined: 23 Jan 2004 Posts: 40
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Posted: Aug 06, 2004 10:49pm Post subject: |
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I've been on IRC for 5 years, and 4 networks and in this time as a helper/IRC oper/Server admin, and trust, responsibility & experience is vital amongst your staff, from the large & small networks I have been privledged to be asked onto as a staff member.
Working with Unreal I have no problems with that, what may suit one, may not suit the other as at the end of the day which ever IRCd version your running then thats your choice on your network and I respect that.
Jane XX |
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Proto Lurker

Joined: 23 May 2004 Posts: 150 Location: IRC
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Posted: Aug 07, 2004 1:36am Post subject: |
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| I chose to run nefarious since I am a past user of boxen, evilnet and boxen merged to become nefarious. Before I ran either, I was using basic IRCu from undernet, but I like the extra features which nefarious has to offer IRCu and support for it is slowly being added into NeoStats. I hope nefarious is around to stay for a while, as I will always run it long as it's in dev. |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Aug 07, 2004 7:23am Post subject: |
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| mouselike wrote: | | Claims which you havent seen cannot be justified as unfounded, others may have experienced bad sides to unreal that you havent. |
No doubt, I actually dislike the Unreal linking and server->server stuff, I seem to be able to make it core... but dont know how yet (it happens at random).
My point was that I read so many posts of people spouting photostat crap about how abusive, bloated, useless, etc etc etc Unreal is. If you don't like a feature, then don't load it. Don't load commands.so, load the modules you want rather than the whole lot.
You see my point? I see quite a lot of people just throwing unfounded accusations around. When they start showing some concrete evidence of their point of view, then perhaps I will consider changing mine. |
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variant none

Joined: 27 Aug 2004 Posts: 7
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Posted: Aug 27, 2004 4:12pm Post subject: |
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| protium is currently running nefarious aswell.. www.protium.org / irc.protium.org #protium |
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