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Katlyn Newbie

Joined: 30 Sep 2006 Posts: 50
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Posted: Jul 13, 2008 1:21am Post subject: |
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| katsklaw wrote: | "bug free" is a term used when no bugs are reported.
I found your bug report, it was reported and fixed 4 years ago as bug #229 and fixed in version 1.7.7 (r452), Our current version is 1.7.21 (r1397) Which means that 945 revisions ago your bug was valid. It was opened on 11/21/2004 and closed 2/2/05. Which was before my time and explains why I've never seen it.
If you have a more recent bug in the unaltered Anope Core which would be relevant to this conversation .. I'm all ears.
BTW, Rizon (Ranked # uses a possibly modified version of Anope to which I can only recall 1-2 bug reports from them and at a population of 15,000 users. I'm sure Anope can handle your average size network just fine. |
Well Rizon are comprised mainly of file sharing bots and leechers so I can't imagine their services are put through very much.... If that bug was from 4 years ago then it is not the bug that we are talking about.
Quite frankly I've had enough of this post - you're always very argumentative and rather condescending so it probably isn't surprising that we don't report any instances we find to you or your team. Goodluck with Anope. |
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mouselike Idler

Joined: 09 Dec 2003 Posts: 258
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Posted: Jul 13, 2008 3:08am Post subject: |
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At the end of the day it's down to personal preference, if the network admin wants to run unreal and look no different from the thousands of other unreal + anope irc networks thats fine, who are we to try stop them and by no means am i trying to tell people avoid it like the plague, but what you failed to release is klaw you said something like even unreal strpped down to the basic is better than bahamut etc, well iirc you strip any ircd down and it will all go back to one source, it's just a shame unreal went to far with so much pointless stuff, if they made the modules optional downloads so the admins pick and chose and download what they want then i think it would be a fast improvement for unreal rather than just bundle it out with so much rubbish.
| Katlyn wrote: |
Quite frankly I've had enough of this post - you're always very argumentative and rather condescending so it probably isn't surprising that we don't report any instances we find to you or your team. Goodluck with Anope. |
Sorry klaw but I agree and this is something i've wanted to say myself, i for one keep away from anope (and its forums) for the quote katlyn i left above. Your views are welcome but it's like ours arnt, you try to out run anything anyone says and make it look like you are always right but never wrong.
Back on topic, unreal is stable, but it's stable enough for small networks, give it to a large network and it just simply wouldnt satisfy or benefit anyone.
Unreal is nicely done, but it's like an over done car that instead of starting to look good, too much is making it's body work look tacky close up.
Not forgetting unreal is based on older ircd's which do exactly the same for less overhead use... have fun! |
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katsklaw Guru

Joined: 28 Jun 2004 Posts: 1114
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Posted: Jul 13, 2008 6:15am Post subject: |
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Both of you completely misunderstand me (as usual with people that hang out here at SIRC). I'm not trying to be condescending. What I am seeing from my point of view is people trying to validate why a particular software package shouldn't be used or at the very least why you don't use that package and when the truth comes out, it's based on data that is not true or was true along time ago but no longer applies. Which in my opinion makes that part of you reasoning invalid. If you don't like Anope, that's fine .. that's your opinion and you are entitled to it with or with out a reason. However, I feel that if you *do* give a reason, it should at least be based on current and accurate data. I don't consider bugs that have been claimed to exist, yet not given the opportunity to be proven or dismissed as invalid as valid reasons.
Now if you was to say you don't use Anope because it has Inspircd support issues and is buggy for THAT ircd. Then I can't argue and wouldn't argue the point, because that would be a fact. Most of our current bugs are Inspircd related and personally I think it's because the ircd was added too soon and was based off of a crappy protocol module, which I blame on the person that originally submitted the protocol module.
You make claims and I am defending them, and *I'M* the one that gets labeled the bad guy.
I too am done with this topic, on my way out I'll leave you with some facts as of July 2008 (not November 2004) and that is that our last version alone, 1.7.21, has been downloaded more than 15,000 times and Anope is used on more than 75% of the networks in existence and you are claiming that bugs exist that have not been reported .. I can understand 1-2 people not reporting bugs because they think the support is crappy, but I refuse to believe that all of them feel that way. As a side note, I'm just one person. We have an entire team of others that you are more than welcome to talk to.
Good luck with whatever it is you are doing. |
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anoxs none

Joined: 05 Jun 2004 Posts: 4
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Posted: Jul 13, 2008 7:05am Post subject: |
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| katsklaw wrote: | | "bug free" is a term used when no bugs are reported. |
What magical land are you living in? "bug free" means there are no bugs, reported or otherwise; the idea that the software you are releasing is being considered free of bugs because your users haven't reported any is quite shocking. The idea that you'd ever consider your software free of bugs is mind boggling.
Stable is the term when no significant bugs are reported for a significant time (things like language errors of course being obvious examples of insignificant bugs).
Software of course might be considered effectively bug free if no bugs are reported for an extended period of time, however you'd be deluded to suggest that Anope is that, after all if it was then there wouldn't be a need for releases such as 1.7.21.
edit: Sorry I'd just like to correct that last paragraph as I just remembered that the 1.7 tree is still considered the development release. In which case you could probably consider the 1.6 tree effectively bug free but I'm not sure that's a fair comment either when it has been superseded.
| mouselike wrote: | | Your views are welcome but it's like ours arnt, you try to out run anything anyone says and make it look like you are always right but never wrong. |
I quite agree with this point. If Anope actually had any real competition as a generic services package I think this attitude would be costing them a lot of users.
Unfortunately, at this time no other services package can offer the same compatibility and standard features/syntax as Anope. Worse still, their developers/support personnel may suffer from the same (or in some cases worse) attitude problems as we often see here, and let's face it, why leave the services package with a decent community if you're not seeing a significant all around improvement. Better the devil you know and all that.
| mouselike wrote: | | Back on topic, unreal is stable, but it's stable enough for small networks, give it to a large network and it just simply wouldnt satisfy or benefit anyone. |
I don't agree, unreal runs fine for larger networks. Don't get me wrong, I'm not saying it couldn't run better but it certainly won't have operational issues with a greater number of users. Of course I've only run it maxing out at about 4,000 local clients so perhaps there is issues higher than this but I can't imagine many networks would be running at that level unless they were having significant problems with other client servers.
I'm certainly no pro-Unreal IRCd admin (infact probably the opposite), but it's hard to argue that it doesn't do the job and once again options aren't that plentiful to change. Does anything actually offer the useful features Unreal has, with significant enough benefits to warrant switching a network over? I certainly haven't been able to justify it yet. |
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Willaim Lurker

Joined: 27 Jun 2003 Posts: 242 Location: IRC
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Posted: Jul 13, 2008 10:35am Post subject: |
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On a side note, I just tried to install InspIRCd and had errors.. fun.. then I gave up. I was just trying to see what other IRCds were like.. (The only other IRCd I ever really ran was mIRCd)
(Yes, an IRCd in mIRC - pretty fun ) |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Jul 15, 2008 6:29am Post subject: |
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| Willaim wrote: | On a side note, I just tried to install InspIRCd and had errors.. fun.. then I gave up. I was just trying to see what other IRCds were like.. (The only other IRCd I ever really ran was mIRCd)
(Yes, an IRCd in mIRC - pretty fun ) |
As I just sent privately to Willaim:
If you get any problems that you get your noggin stuck over, pop over and ask someone on irc.inspircd.org #inspircd.
We're all pretty friendly, and thanks to the size of the channel there are usually 2-3 people around who will know how to fix whatever you can throw at them.
Look forward to hearing from you.
w00t |
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gaile none

Joined: 19 Jul 2008 Posts: 7
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Posted: Jul 31, 2008 1:55am Post subject: |
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hey guys from the newbie point of view
I think unreal is pretty good ircd, compare to those who proclaim that their ircds are better than unreal...
first thing is, for me and my friends doesn't go or chat with big networks anymore like dalnet etc.. because of their populatoin, they didn't do anything about the users who promote sex.. and the pop up ads when you visit the channel was so annoying... i hope you know what im talking about.. if you don't then try to visit dalnet and popin into one of the channel
so me and my friends decided to setup our own small network.. guess what we tried bahamut.. ircu etc.. and nobody could make it run.. so we thought maybe those ircd who claimed they are better than unreal are reserved only for those who are programmers, coders etc.. you know what im talking about... but not to the group of newbie people whos only desire is to chat and communicate with their friends and family using irc.. and then finally we tried unreal.. and kaboom we have a network with services...
the point is so funny when people bashing unreal because many small networks used it.. because its easy to setup.. easy to run, user friendly for newbies like me.. etc.. who cares if big networks dont use it.. chatters doesnt check if they are using unreal or not all we care about is to have fun while chatting, have fun while communicating with friends and family... who cares about big networks who doesnt care about their users..
one funny thing about the open source community.. like linux/unix they want the ordinary people used linux/unix instead of windows.. because they said window sucks.. blah blah.. yah windows sucks but hey teachers, nurses, doctors, carpenters.. etc.. can use it without a sweat, unlike unix/linux you have to learn all those crazy stuff command etc.. just to enable you to use the linux/unix system..
so what they did? suse came out.. ubunto came out etc.. variety of linux falvors came out with X windows, why they provide that? becaue i think they know unix/linux still sucks if majority or ordinary people can't use it.. so thats why they make it easy, easy to install now.. for provided drivers for every hardware.. they make it compatible with hardware... even grade school can setup and install linux now.. oh what a good feeling make your life easier... yup thats how it is... we didn't go to programming/computer school jus to learn those stuff we are ordinary people..
so stop bashing unreal with your stupid things people and move on with your life.. theres nothing that you can do or stop the popularity of unreal ircd, unreal ircd is very pewerful, user friendly, easy to install/setup.. and ordianry people like me will use it.. we don't care about big networks who doesnt' use ircd....
Go unreal.. don't worry about the jealousy of other ircds... |
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Future none

Joined: 20 Mar 2008 Posts: 34
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Posted: Jul 31, 2008 3:52am Post subject: |
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Unreal IS NOT STABLE.
Look at for example, SwiftIRC. about 10k users strong and it uses Unreal+Anope now i love the combination but unreal literally just fails at holding large amounts of users!
netsplits every min
Though anope and unreal are lovely, i think the fact that if you try another IRCd you get stuck within about 2 mins of installing it or w/e as if with unreal there's no problems and it's popular for a reason, it's user friendly, good. |
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Dagorath none

Joined: 06 Jan 2007 Posts: 7
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Posted: Jul 31, 2008 6:43pm Post subject: |
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The real reason that many people starting a "network" will claim that they don't use "that" combination of Unreal+Anope is because they read about how to gain new users... and the most common thing people will suggest is to have something different.
Therefore, they look and say, "Oh, everyone has Unreal and Anope. I can be different by not having Unreal and Anope." The problem with this is ... I just can't find any other combination of IRCD + Services daemon that works as well for the users (or opers), or has as much community support.
Another thing is this; people will often claim Unreal is "unstable" (as Future did), but the simple fact is that as an outside user, you cannot claim to know what is making an IRC server unstable. It could be box setup; it could be inefficient load sharing between servers; it could be a connectivity issue with the provider for the servers; it could be a running process on the server box stealing resources (ie, buggy software with a memory leak); it could be an incorrectly configured IRCD... the list goes on for some time. |
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Katlyn Newbie

Joined: 30 Sep 2006 Posts: 50
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Posted: Aug 13, 2008 6:13am Post subject: |
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| Future wrote: | Unreal IS NOT STABLE.
Look at for example, SwiftIRC. about 10k users strong and it uses Unreal+Anope now i love the combination but unreal literally just fails at holding large amounts of users!
netsplits every min
Though anope and unreal are lovely, i think the fact that if you try another IRCd you get stuck within about 2 mins of installing it or w/e as if with unreal there's no problems and it's popular for a reason, it's user friendly, good. |
I've been out of the country for a month so I wasn't able to reply to this post... but being an admin of SwiftIRC I can assure you that any netsplits that occur are almost always due to connectivity issues and not due to the software. UnrealIRCd IS stable... Oddly enough I haven't noticed the average number of netsplits on our network being any higher than any other network. |
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Xaphan Newbie

Joined: 12 Feb 2007 Posts: 78
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Deanie none

Joined: 06 Mar 2008 Posts: 8
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Posted: Aug 17, 2008 4:59am Post subject: |
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| This may be off topic, I apologize. Do any of you know how to get all the chanserv room bots into a bots room? |
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anoxs none

Joined: 05 Jun 2004 Posts: 4
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Posted: Aug 25, 2008 2:43am Post subject: |
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| Future wrote: | Unreal IS NOT STABLE.
Look at for example, SwiftIRC.*snip*
netsplits every min *snip* |
Do you actually have any basis for this comment? While I and many others know your post to be absolute rubbish, I would be interested to see you back it up.
Do you honestly believe that "10k" users would accept a network which has routing problems "every min"? Seems extraordinary in itself which seems to dispute your point even to those who have never visited SwiftIRC. |
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SATAN-HHH Eleet

Joined: 29 Nov 2003 Posts: 855 Location: Texas
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Posted: Aug 25, 2008 3:08am Post subject: |
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| Katlyn wrote: | | Future wrote: | Unreal IS NOT STABLE.
Look at for example, SwiftIRC. about 10k users strong and it uses Unreal+Anope now i love the combination but unreal literally just fails at holding large amounts of users!
netsplits every min
Though anope and unreal are lovely, i think the fact that if you try another IRCd you get stuck within about 2 mins of installing it or w/e as if with unreal there's no problems and it's popular for a reason, it's user friendly, good. |
I've been out of the country for a month so I wasn't able to reply to this post... but being an admin of SwiftIRC I can assure you that any netsplits that occur are almost always due to connectivity issues and not due to the software. UnrealIRCd IS stable... Oddly enough I haven't noticed the average number of netsplits on our network being any higher than any other network. |
Agreed Katlyn, a large majority of netsplits that occur, no matter what irc daemon you're running, is usually due to hosting issues. I've been on networks, as user and staff, running various irc daemons, and can honestly say that in 5 years I have not noticed a sizable difference in splits due to the type of Ircd. |
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nenolod Idler

Joined: 23 Jan 2004 Posts: 334 Location: A box!
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Posted: Aug 31, 2008 9:06am Post subject: |
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| SATAN-HHH wrote: | | Katlyn wrote: | | Future wrote: | Unreal IS NOT STABLE.
Look at for example, SwiftIRC. about 10k users strong and it uses Unreal+Anope now i love the combination but unreal literally just fails at holding large amounts of users!
netsplits every min
Though anope and unreal are lovely, i think the fact that if you try another IRCd you get stuck within about 2 mins of installing it or w/e as if with unreal there's no problems and it's popular for a reason, it's user friendly, good. |
I've been out of the country for a month so I wasn't able to reply to this post... but being an admin of SwiftIRC I can assure you that any netsplits that occur are almost always due to connectivity issues and not due to the software. UnrealIRCd IS stable... Oddly enough I haven't noticed the average number of netsplits on our network being any higher than any other network. |
Agreed Katlyn, a large majority of netsplits that occur, no matter what irc daemon you're running, is usually due to hosting issues. I've been on networks, as user and staff, running various irc daemons, and can honestly say that in 5 years I have not noticed a sizable difference in splits due to the type of Ircd. |
If it were the ircd, then it would split and not come back for a while, throwing up connection refused errors, etc. I've never heard of unreal crashing, just not scaling terribly well... but they're not the only ones with problems in that department obviously. To make something that scales well, one has to do a lot of work on making it, you know, scale well, which is no fun, so most IRCd coders don't/won't/can't do it. |
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