|
|
| Author |
Message |
travishafer1992 Lurker

Joined: 31 Jul 2005 Posts: 106 Location: 127.0.0.1
|
Posted: May 24, 2007 4:20pm Post subject: This gets me. |
|
|
| I see all these networks running UnrealIRCd including me. It seems everyone puts down UnrealIRCd. If it's so bad then why is almost 1,000 IRCd servers running on UnrealIRCd. It's the most popular on SearchIRC. Please I would love to hear everyone elses opions on this, but lets not start it into a flame war of any type. |
|
| Back to top |
|
 |
ircmojo Lurker

Joined: 02 Mar 2007 Posts: 215 Location: $HOME sweet $HOME
|
Posted: May 24, 2007 7:18pm Post subject: |
|
|
| The most popular will always get critisized the most .. Unreal, Microsoft .. AOL .. etc .. |
|
| Back to top |
|
 |
Xaphan Newbie

Joined: 12 Feb 2007 Posts: 55
|
Posted: May 25, 2007 3:43pm Post subject: |
|
|
You only see Unreal getting bagged out, usually by sysadmin's or people who don't like bloated software.
There's a couple of other ones out there, that use just as much if not more resources as Unreal does, but that's one of the main reasons.
Another reason why it gets bagged out, is because it's so easy to install, that every 13 year old pimply faced kidiot can set it up.
If someone says "Looking for a network that doesn't run Unreal" generally means they're attempting to weed out the kids, or they just don't like Unreal for whatever reason.
Personally, I have a strong dis-like for it, for the above reasons. |
|
| Back to top |
|
 |
ircmojo Lurker

Joined: 02 Mar 2007 Posts: 215 Location: $HOME sweet $HOME
|
Posted: May 25, 2007 5:29pm Post subject: |
|
|
| Quote: | | You only see Unreal getting bagged out, usually by sysadmin's or people who don't like bloated software. |
The reason Unreal gets ragged out is because of ignorance. Unfortunately Unreal ircd has a reputation for being bloated, this is mainly because one takes the word of their friend and not sift through the source to verify the truth. The truth is that even though Unreal may not be completely optimized, partly because it's based on a now archaic code base, it's not as bloated as people think. Most people say "oh it's bloated because the tarball is larger than 2mb". What they fail to understand is that the bulk of that 2mb+ tarbal is NOT unreal .. that's right .. NOT unreal. It's the extra stuff like c-ares and tre (regex). these are other applications, not part of Unreal, however unreal needs them to work correctly, so they are included.
Before additional software removal:
| Code: |
[(ircmojo@ircd):~]: du -sh Unreal3.2.6.tar.gz
2.5M Unreal3.2.6.tar.gz
|
After tre and c-ares removal the tarball is a bit smaller: Unreal includes these as a courtesy, they in no way required to do so.
| Code: |
[(ircmojo@ircd):~]: du -sh Unreal3.2.6.tar.gz
1.7M Unreal3.2.6.tar.gz
|
After you remove the bulk of the features that are not found in other ircds you will find:
| Code: |
[(ircmojo@ircd):~]: du -sh Unreal3.2.6.tar.gz
1.4M Unreal3.2.6.tar.gz
|
Now lets compare that Unreal version that we've taken all the features out of to other ircds
[(ircmojo@ircd):~]: du -sh ratbox-2.2.tar.gz
1.4M ratbox-2.2.tar.gz
[(ircmojo@ircd):~]: du -sh bahamut-1.8.4-release.tar.gz
736K bahamut-1.8.4-release.tar.gz
[(ircmojo@ircd):~]: du -sh ircu2.10.12.10.tar.gz
992K ircu2.10.12.10.tar.gz
No other IRCd package written in the same language offers the amount of features that Unreal does and all those features take up disk space. Further more most of these "features" are optional so even if you don't like the kiddie/God like/power hungry commands, you can simply delete them. However, ignorant admins would rather bitch and whine than do a little research for themselves and find that they can infact remove the very features they whine about and most importantly they can do so usually without changing a single line of code. If Unreal is guilty of anything, they are guilty of giving the mass majority of admins what they want and guilty of enabling them by default instead of disabled. |
|
| Back to top |
|
 |
InsaneJuggaloNinja Lurker

Joined: 17 Jan 2007 Posts: 235 Location: root
|
Posted: May 26, 2007 7:04am Post subject: |
|
|
| I like Unreal a lot, I see a lot ppl dissin it because too many kids use it, and has too many abusive commands but theres a few things you can do about that like ircmojo said, one of them being also also try there are a few options on how to config and compile Unreal which most ppl dont even bother to lookup, also there are IRCd's out there that allow more than 1024 connections for example charibdys which can hold up to one million connections, but really looking at it ive tried almost every IRCd there is out there and they are limited to what they can and cant do, Unreal is the most complete and full featured IRCd there is, also ppl dislike the fact that some modules are not free if you want a module so bad that you have to pay for but dont want to pay for it or dont have the money to pay for it then you should either write it yourself or find a third party module similar to the pay one, I find what mos ppl diss about Unreal is mostly minimal stupid things, the reason its so popular is because of all the features it has and how easy it is to setup. |
|
| Back to top |
|
 |
ircmojo Lurker

Joined: 02 Mar 2007 Posts: 215 Location: $HOME sweet $HOME
|
Posted: May 26, 2007 7:26am Post subject: |
|
|
| Quote: |
also there are IRCd's out there that allow more than 1024 connections for example charibdys which can hold up to one million connections
|
Uhm, Unreal can hold more than 1024 users as well, mine is compiled for 3340, it's not really up to the ircd how many connections the ircd can hold but up to the system it's self, some OS's like linux default to 1024 but can be changed in the kernel, FreeBSD's FDMAX is dynamiclly calculated based heavily on the amount of RAM in the system and yet others like Windows is hard coded.
I doubt very seriously that we can say any IRCD can hold 1 million connections simply because I doubt any system exists that can allow that many concurrently open files without burning up. To date, and to the best of my knowledge the highest user cound on a PRODUCTION ircd, not in a TEST environment but a real live, all individual REAL users production environment is 40,000 users on 1 ircd, which was done on DALnet on Bahamut 1.4.x |
|
| Back to top |
|
 |
Shadow_Lotus Lurker

Joined: 26 Mar 2006 Posts: 136 Location: Mental ward
|
Posted: May 31, 2007 11:00pm Post subject: |
|
|
I don't know what Unreal is, so forgive the ignorance.
From what I'm hearing this is just some flashy IRC client, me myself I like to stick with simple and easy to use. mIRC has been doing well with that so far.
They're pretty much all the same, same servers, same channels with the same cool people (Don't know if there are any of those anymore), and the same lamers (Exa. Sephiroth).
If you have something that is popular, yes, it is going to be blasted to hell. (Like how we're being blasted by the French.) |
|
| Back to top |
|
 |
PingBad Guru

Joined: 05 Feb 2005 Posts: 1955 Location: New Zealand
|
Posted: Jun 01, 2007 12:46am Post subject: |
|
|
Shadow_Lotus, Unreal is an IRC server - mIRC is a client that can connect to it (as well as to other servers of course ).
You can read about and download unrealircd from the official site. |
|
| Back to top |
|
 |
Stefano Eleet

Joined: 03 Apr 2005 Posts: 523 Location: Beirut
|
Posted: Jun 03, 2007 3:08am Post subject: |
|
|
| rofl |
|
| Back to top |
|
 |
FBI Guru

Joined: 19 Aug 2005 Posts: 1494 Location: Federation Of Bored IRC'ers
|
Posted: Jun 05, 2007 6:25pm Post subject: |
|
|
lawl *me dies* |
|
| Back to top |
|
 |
InsaneJuggaloNinja Lurker

Joined: 17 Jan 2007 Posts: 235 Location: root
|
Posted: Jun 05, 2007 7:06pm Post subject: |
|
|
| Shadow_Lotus wrote: | I don't know what Unreal is, so forgive the ignorance.
From what I'm hearing this is just some flashy IRC client, me myself I like to stick with simple and easy to use. mIRC has been doing well with that so far.
They're pretty much all the same, same servers, same channels with the same cool people (Don't know if there are any of those anymore), and the same lamers (Exa. Sephiroth).
If you have something that is popular, yes, it is going to be blasted to hell. (Like how we're being blasted by the French.) |
ahahahahahahahahahahahahahahahahahaha
roflmmfao!!! |
|
| Back to top |
|
 |
bctrainers Newbie

Joined: 11 Mar 2005 Posts: 63 Location: kansas city
|
Posted: Jun 05, 2007 11:00pm Post subject: |
|
|
hahhaahah indeed!  |
|
| Back to top |
|
 |
Liam none

Joined: 22 Sep 2006 Posts: 38 Location: South Shields, UK
|
Posted: Jun 06, 2007 7:04am Post subject: |
|
|
| paaaaaaaaaa haha |
|
| Back to top |
|
 |
PingBad Guru

Joined: 05 Feb 2005 Posts: 1955 Location: New Zealand
|
Posted: Jun 06, 2007 7:09pm Post subject: |
|
|
| for the sake of joining in: "lol" |
|
| Back to top |
|
 |
I_Can_I none

Joined: 07 Jul 2007 Posts: 4
|
Posted: Jul 07, 2007 12:22am Post subject: |
|
|
| Yep. |
|
| Back to top |
|
 |
|