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Set VHosts for users on connect? UnrealIRCd/Anope
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Rob_
Idler
Idler


Joined: 13 Dec 2003
Posts: 309

PostPosted: Dec 14, 2003 6:12am    Post subject: Reply with quote

yes if that was wanted, anope store's the name of the server a user is on in the User struct - just have it check that before setting a host.
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Cobi1
Guest





PostPosted: Jan 03, 2004 10:37pm    Post subject: Unreal supports vhosts... they need to be setup in the cfg Reply with quote

Unreal supports vhosts... they need to be setup in the unrealircd.conf file...ircops can also use /chghost <nick> <new host> ...
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tiko
none
none


Joined: 24 Sep 2003
Posts: 49

PostPosted: Feb 05, 2004 2:09am    Post subject: Reply with quote

There's your explanation right there.. All along, it was right under your nose.
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Cobi
Lurker
Lurker


Joined: 30 Dec 2003
Posts: 121
Location: IRC

PostPosted: Feb 05, 2004 9:11pm    Post subject: u can set up a mirc or eggy Reply with quote

u can set up a mirc or eggy to do /chghost <nick> < auto vhost > when ever it sees a User connect or have a vhost in the unrealircd.conf file and in the motd tell them to type /vhost default default (assuming that default is the name and the password to the vhost)
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Guest






PostPosted: Apr 21, 2004 11:07am    Post subject: Reply with quote

zeke wrote:
AHA! I'm not entirely crazy!

http://www.codemastr.com/?page=module wrote:
HostChange-1.0 [purchase] [more information]
This module adds the ability to change a user's hostname automatically when they connect to the server. This module also gives you the option of including the user's nickname in the hostname so you can have hostnames like NICKNAME.myircnetwork.com for each user. The module is fully configurable from the unrealircd.conf and allows you to specify a different hostname for different users. NOTE: Things like "HostServ" or using /vhost will override the HostChange.
Requires: 3.2-beta18
Price: $30 USD


I knew I'd seen something somewhere...
Now..is there a similar module that does the same thing..free...
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