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nenolod Idler

Joined: 23 Jan 2004 Posts: 332 Location: A box!
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Posted: May 01, 2005 12:24pm Post subject: Why do you like Unreal? |
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Being an IRCd developer, I want to know why people think Unreal is so great. Please refrain from posting replies such as "It's easy to configure" or "It runs on my old Windows 98 machine -- i can use it as a server now!", as those are not useful feedback to an ircd developer. I'm looking for insightful feedback, as into what makes Unreal the most popular IRCd. After all, maybe with such feedback other IRCd software will be able to make use of it.
There's one other rule. Everything in this thread MUST be positive, technical feedback concerning Unreal. Attempted trolling will be ignored. |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: May 01, 2005 12:34pm Post subject: |
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I can't speak for everyone else, but here is what i like about unreal:
The mass of different modes, while being a bit heavy in terms of execution time, are actually *useful* not just from an oper point of view but from a channel administration point of view. Our users can for example:
Set flood controls on a channel, without need for a bot
Set channels so that only registered users can join them
Set channels so that only ssl users can join them
Set join throttles on channels
'badword' filtering for channels to filter swearing etc
etc etc... and the more control a user has over their channel, the more likely they are to stay. These philosophies fit best with a network that believes in channel and nickname ownership (e.g. uses services)
There are also many useful oper tools, which make it easier for us to keep troublemakers off the network, such as:
Many different types of ban for matching many parts of the user details
Spamfilters (a must on every network these days unfortunately even if they do eat CPU)
Theres lots more... but basically, people LOVE features. People choose windows because it has lots of features that they can quickly get to grips with and make use of -- people also choose unreal for the same reason. Lots of features which impress and do interesting things, that they can get to grips with, with the minimum of hassle.
There is also pleanty that i dont like however, but none of that has any place in this thread. |
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nenolod Idler

Joined: 23 Jan 2004 Posts: 332 Location: A box!
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Posted: May 01, 2005 12:36pm Post subject: |
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| Ah yes, but many ircd's have that same functionality. I'm looking for what makes Unreal unique. |
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Roku Newbie

Joined: 18 Apr 2005 Posts: 92
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Posted: May 01, 2005 12:41pm Post subject: |
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| What's up with all the "what do you like about Unreal" threads .. This is like the 3rd or 4th one I've seen . can't we all just post on the same one? |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: May 01, 2005 12:51pm Post subject: |
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| nenolod wrote: | | Ah yes, but many ircd's have that same functionality. I'm looking for what makes Unreal unique. |
what makes it unique is you dont need to go any apply tons of third-party patches for ALL of these features  |
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warchild none

Joined: 01 May 2005 Posts: 1
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Posted: May 01, 2005 1:27pm Post subject: |
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| There are many similiar ircds like Unreal. All I have to say to this is Unreal has been out there longer and has set its reputation throughout all the ircd community for being easy to use but it is littered with crappy code and exploits to its ircd. |
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Roku Newbie

Joined: 18 Apr 2005 Posts: 92
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Posted: May 01, 2005 2:24pm Post subject: |
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| warchild wrote: | | There are many similiar ircds like Unreal. All I have to say to this is Unreal has been out there longer and has set its reputation throughout all the ircd community for being easy to use but it is littered with crappy code and exploits to its ircd. |
Name just 1 confimed exploit that Unreal has that has not been fixed. As far as crappy code goes. I'm sure many of the apps you use on a daily basis, inlucing your OS of choice has atleast a little "crappy code". |
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PingBad Guru

Joined: 05 Feb 2005 Posts: 2012 Location: New Zealand
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Posted: May 01, 2005 8:17pm Post subject: |
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| Roku wrote: | | warchild wrote: | | There are many similiar ircds like Unreal. All I have to say to this is Unreal has been out there longer and has set its reputation throughout all the ircd community for being easy to use but it is littered with crappy code and exploits to its ircd. |
Name just 1 confimed exploit that Unreal has that has not been fixed. As far as crappy code goes. I'm sure many of the apps you use on a daily basis, inlucing your OS of choice has atleast a little "crappy code". | I've downloaded the source code to Unreal3.2.3, and looked over it with a fine eye for detail. I'd have to say the code structures are very well done. As for exploits, they're fixed as soon as they're noticed. That shows that the coding team is dedicated to ensuring a long-lasting lifespan for their very well done IRCd. |
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nenolod Idler

Joined: 23 Jan 2004 Posts: 332 Location: A box!
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Posted: May 01, 2005 10:05pm Post subject: |
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| I'd like to state (again) that putting down any ircd is not the point of this thread. The goal is to discover what technical aspects of Unreal make people wish to use it. |
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Cobi Lurker

Joined: 30 Dec 2003 Posts: 121 Location: IRC
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Posted: May 01, 2005 10:30pm Post subject: |
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Its block style config file
SSL
ZIPlinks
modular
spamfilter
floodcontrol modes
extended bans
works with most services
coherent link protocol (looks alot like client <> server protocol, unlike hybrid)
remote includes
owner has complete control over how they want their ircd to act |
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zeke Idler

Joined: 04 Oct 2003 Posts: 299
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Posted: May 02, 2005 3:45am Post subject: |
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there are currently 2 things preventing me switching from Unreal atm. The first is the total ease of configuration. Not having to remember "What does a L:line do again?!"
And SSL connectivity..
The loads of features are extremely useful at times....being able to shun annoyances and laugh at them as they think we can still see what they're saying...
The key thing with the loads of features tho, is the ability to turn most of them on and off individually.
I've said it before, and I'll say it again, as soon as InspIRCd goes stable, and supports SSL, i'll be seriously recommending most of my nets to consider changing over. |
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Ashen Idler

Joined: 05 Jan 2004 Posts: 285
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Posted: May 03, 2005 1:41pm Post subject: |
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Personally...
Things I know Unreal has that I want :
1) glines in the ircd (though, I thought a G:Line was meant to ban people by Gecos? Is this a real convention which Unreal missed, or am I wrong?)
2) native ssl support
3) more diverse range of chanop access levels, priviliges and protection (hop/op/adm/founder)
4) greater ircop control of the network..... things like spamfilter, and setq. The titles 'netadmin' and 'techadmin', whilst imho mostly used for vanity reasons, can actually be helpful in picking out who does what on the net.
5) better banmode options to handle floods and the like.
6) non-client joins. Useful for NS AJOIN, opers auto joining #opers, etc.
Things that I'm not sure Unreal has, that I want :
1) umode +C that shows all connects/quits on the network to the user that has it... useful for bopm
2) hybrid's callerid umode which lets each client define an access list. You can't pm the client unless you are on the access list. Good private message privacy :-D
3) mode +N that blocks nickchanges in channel |
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Roku Newbie

Joined: 18 Apr 2005 Posts: 92
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Posted: May 03, 2005 2:11pm Post subject: |
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| Ashen wrote: | Things that I'm not sure Unreal has, that I want :
1) umode +C that shows all connects/quits on the network to the user that has it... useful for bopm
2) hybrid's callerid umode which lets each client define an access list. You can't pm the client unless you are on the access list. Good private message privacy
3) mode +N that blocks nickchanges in channel |
1. snomask +F
2. sorry.
3. Unreal has chanmode +N |
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Cobi Lurker

Joined: 30 Dec 2003 Posts: 121 Location: IRC
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Ashen Idler

Joined: 05 Jan 2004 Posts: 285
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Posted: May 05, 2005 2:53pm Post subject: |
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That featureset is truly scary. :-S
I grew up on Unreal-based networks, but I moved away from them as I came out of my teen years and its been awhile since I used them now.... hence I'm not current on their features.
TBH I'd probably use Unreal on my network now simply becuase it's easier to get all the features I want with it then it is to hack them into another ircd. Some of my other staff don't like it though and atm I don't have the time to convince them to give it a chance. Ah well, one for the future maybe.
-Ashen |
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