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braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Apr 12, 2005 10:31am    Post subject: Reply with quote

We now have the /PARK module!!!

It only took an entire day of coding *sarcasm* but it was worth it, and boy does it kick ass Smile

See here for the information page on the module:
http://www.inspircd.org/wiki/User_Parking_Module
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Ib3N
Lurker
Lurker


Joined: 10 Mar 2004
Posts: 157
Location: ChatSpike

PostPosted: Apr 12, 2005 1:46pm    Post subject: Reply with quote

yay for me suggesting it!
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braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Apr 14, 2005 10:51am    Post subject: Reply with quote

any more ideas? keep them coming people, we're not finished quite yet Very Happy
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braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Apr 15, 2005 4:51am    Post subject: Reply with quote

New module Smile

http://www.inspircd.org/wiki/Channel_Word_Filter_Module

why should the admins of the server pick the badword lists for all channels when we can let the channel operators define it themselves? Smile
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EqualSlashed_Brian
Lurker
Lurker


Joined: 29 Aug 2004
Posts: 222
Location: IRC

PostPosted: Apr 15, 2005 4:37pm    Post subject: Reply with quote

Shouldn't you be fixing all the crash bugs rather than making new modules?
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braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Apr 15, 2005 4:52pm    Post subject: Reply with quote

EqualSlashed_Brian wrote:
Shouldn't you be fixing all the crash bugs rather than making new modules?


Shouldnt you be learning politeness, manners and overall learning not to just be mean, annoying, obnoxious, impolite and generally an arse to everyone. My opinion is youre bitter because you were kickbanned from #inspircd for acting like a total knobhead.

I probably speak for everyone on this forum, and on irc as a whole when i say:

BRIAN, GET A LIFE, STOP HARASSING EVERY THREAD ON SEARCHIRC.

Thank you.
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EqualSlashed_Brian
Lurker
Lurker


Joined: 29 Aug 2004
Posts: 222
Location: IRC

PostPosted: Apr 15, 2005 4:55pm    Post subject: Reply with quote

What? I didn't even remember I got kickbanned. I was just asking you a question. And you personally attack me? LOL.
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braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Apr 15, 2005 4:59pm    Post subject: Reply with quote

EqualSlashed_Brian wrote:
What? I didn't even remember I got kickbanned. I was just asking you a question. And you personally attack me? LOL.


yes, typobox kickbanned you. i replied to this thread and looked up to see you back in my channel harassing my users. i guess thats what you do best. Its no surprise everyone was happy after i kickbanned you again is it.

InspIRCd works fine for everyone else, maybe your machine has a problem? Smile
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Glycerine
none
none


Joined: 19 Sep 2004
Posts: 9

PostPosted: Apr 15, 2005 5:00pm    Post subject: Reply with quote

EqualSlashed_Brian, I think I speak for most people when I say STFU. Smile
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Om
none
none


Joined: 30 Oct 2004
Posts: 24

PostPosted: Apr 15, 2005 5:05pm    Post subject: Reply with quote

Glycerine wrote:
EqualSlashed_Brian, I think I speak for most people when I say STFU. Smile


I'll second that Smile
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EqualSlashed_Brian
Lurker
Lurker


Joined: 29 Aug 2004
Posts: 222
Location: IRC

PostPosted: Apr 15, 2005 5:20pm    Post subject: Reply with quote

So you are showing you are more mature than me by having your friends post off-topic threads in your thread? So tell me, are they "hijacking your thread" too?

Anyways, before you started to act like a jackass, I actually had a question about mesh linking. Wouldn't that use alot more bandwidth than needed? Or am I wrong?
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braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Apr 15, 2005 5:22pm    Post subject: Reply with quote

EqualSlashed_Brian wrote:
So you are showing you are more mature than me by having your friends post off-topic threads in your thread? So tell me, are you they "hijacking your thread" too?

Anyways, before you started to act like a jackass, I actually had a question about mesh linking. Wouldn't that use alot more bandwidth than needed? Or am I wrong?


If i remember the first thing you did when you came into the channel was call someone a fag. it might be acceptable on the channels where you normally hang out, but not on mine. anyway, end of discussion, and onto more sensible matters:

the bandwidth used is equal in total to that used on a tree -- the only difference is the bandwidth is spread equally across the entire mesh rather than concentrated at hubs, as much of the traffic which must pass through a hub in a tree based network can just pass directly to its target in a mesh.
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braindigitalis
Idler
Idler


Joined: 22 Sep 2003
Posts: 443
Location: IRC

PostPosted: Apr 23, 2005 6:34pm    Post subject: Reply with quote

New modules (again) Razz

Trust me, youre going to like these... Very Happy

SQL Module: http://www.inspircd.org/wiki/SQL_Service_Provider_Module
Provides an interface to other modules which whish to use mysql
SQL Authentication module: http://www.inspircd.org/wiki/SQL_Authentication_Module
Allows you to integrate inspircd into a forum, a cms, or anything else that takes a username and password and uses mysql, allowing or denying access based on membership to the forum or cms or whatever
SQL Logging module: http://www.inspircd.org/wiki/SQL_Logging_Module
Allows global logging of connects, disconnects, operups etc on a network which you can search with cgi scripts.
Demo here: http://brainbox.winbot.co.uk/cgi-bin/inspircd_log.cgi
(username: inspircd, database brain, no password)

Just to point out, other ircd authors are charging (and not a small cost either) for these modules, whilst ours are free and under GPL.

If anyone wants to make a suggestion as to what else they'd like implementing reply to this thread or drop me a line!
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TheWingedOne
Newbie
Newbie


Joined: 03 Apr 2005
Posts: 71
Location: The Void...

PostPosted: Apr 24, 2005 3:18am    Post subject: Reply with quote

Om wrote:
I'll second that Smile

I'll third that?

As for the mesh bandwidth issue, let's take a look at it.

Tree network:
a -|
b-|
-c

message from a to c- Gets sent from a to b to c. Requiring two sends.
mesh network: (excuse the poor ascii-art)

/a\
b----------c

Message from a to c- sent directly to c. Requires one send. This assumes optimal mesh conditions, ignoring situations requiring the reroute token etc.

So, isn't it actually using less bandwidth? It requires one send/recieve rather than two sends and two recieves of the same message.
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Om
none
none


Joined: 30 Oct 2004
Posts: 24

PostPosted: Apr 24, 2005 6:12am    Post subject: Reply with quote

Yeah, some messages will get delivered in fewer sends on a mesh than in a tree, but not always.

Code:

A-----B
|\      /|
|   E   |
|/      \|
C-----D


In a mesh, then a message from server A to servers B and E will require 2 sends, if E was the hub in a tree linked network, then it would also require 2 sends, so it's not always lower Smile
But one thing that is dramatically different is how the bandwidth is distributed, if all servers have an equal number of equally active users then on a mesh the bandwidth will be split equally between all the servers, with no higher loads on hubs Smile
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