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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: Apr 12, 2005 10:31am Post subject: |
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We now have the /PARK module!!!
It only took an entire day of coding *sarcasm* but it was worth it, and boy does it kick ass
See here for the information page on the module:
http://www.inspircd.org/wiki/User_Parking_Module |
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Ib3N Lurker

Joined: 10 Mar 2004 Posts: 157 Location: ChatSpike
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Posted: Apr 12, 2005 1:46pm Post subject: |
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| yay for me suggesting it! |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: Apr 14, 2005 10:51am Post subject: |
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any more ideas? keep them coming people, we're not finished quite yet  |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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EqualSlashed_Brian Lurker

Joined: 29 Aug 2004 Posts: 222 Location: IRC
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Posted: Apr 15, 2005 4:37pm Post subject: |
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| Shouldn't you be fixing all the crash bugs rather than making new modules? |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: Apr 15, 2005 4:52pm Post subject: |
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| EqualSlashed_Brian wrote: | | Shouldn't you be fixing all the crash bugs rather than making new modules? |
Shouldnt you be learning politeness, manners and overall learning not to just be mean, annoying, obnoxious, impolite and generally an arse to everyone. My opinion is youre bitter because you were kickbanned from #inspircd for acting like a total knobhead.
I probably speak for everyone on this forum, and on irc as a whole when i say:
BRIAN, GET A LIFE, STOP HARASSING EVERY THREAD ON SEARCHIRC.
Thank you. |
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EqualSlashed_Brian Lurker

Joined: 29 Aug 2004 Posts: 222 Location: IRC
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Posted: Apr 15, 2005 4:55pm Post subject: |
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| What? I didn't even remember I got kickbanned. I was just asking you a question. And you personally attack me? LOL. |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: Apr 15, 2005 4:59pm Post subject: |
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| EqualSlashed_Brian wrote: | | What? I didn't even remember I got kickbanned. I was just asking you a question. And you personally attack me? LOL. |
yes, typobox kickbanned you. i replied to this thread and looked up to see you back in my channel harassing my users. i guess thats what you do best. Its no surprise everyone was happy after i kickbanned you again is it.
InspIRCd works fine for everyone else, maybe your machine has a problem?  |
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Glycerine none

Joined: 19 Sep 2004 Posts: 9
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Posted: Apr 15, 2005 5:00pm Post subject: |
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EqualSlashed_Brian, I think I speak for most people when I say STFU.  |
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Om none

Joined: 30 Oct 2004 Posts: 24
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Posted: Apr 15, 2005 5:05pm Post subject: |
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| Glycerine wrote: | EqualSlashed_Brian, I think I speak for most people when I say STFU.  |
I'll second that  |
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EqualSlashed_Brian Lurker

Joined: 29 Aug 2004 Posts: 222 Location: IRC
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Posted: Apr 15, 2005 5:20pm Post subject: |
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So you are showing you are more mature than me by having your friends post off-topic threads in your thread? So tell me, are they "hijacking your thread" too?
Anyways, before you started to act like a jackass, I actually had a question about mesh linking. Wouldn't that use alot more bandwidth than needed? Or am I wrong? |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: Apr 15, 2005 5:22pm Post subject: |
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| EqualSlashed_Brian wrote: | So you are showing you are more mature than me by having your friends post off-topic threads in your thread? So tell me, are you they "hijacking your thread" too?
Anyways, before you started to act like a jackass, I actually had a question about mesh linking. Wouldn't that use alot more bandwidth than needed? Or am I wrong? |
If i remember the first thing you did when you came into the channel was call someone a fag. it might be acceptable on the channels where you normally hang out, but not on mine. anyway, end of discussion, and onto more sensible matters:
the bandwidth used is equal in total to that used on a tree -- the only difference is the bandwidth is spread equally across the entire mesh rather than concentrated at hubs, as much of the traffic which must pass through a hub in a tree based network can just pass directly to its target in a mesh. |
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braindigitalis Idler

Joined: 22 Sep 2003 Posts: 443 Location: IRC
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Posted: Apr 23, 2005 6:34pm Post subject: |
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New modules (again)
Trust me, youre going to like these...
SQL Module: http://www.inspircd.org/wiki/SQL_Service_Provider_Module
Provides an interface to other modules which whish to use mysql
SQL Authentication module: http://www.inspircd.org/wiki/SQL_Authentication_Module
Allows you to integrate inspircd into a forum, a cms, or anything else that takes a username and password and uses mysql, allowing or denying access based on membership to the forum or cms or whatever
SQL Logging module: http://www.inspircd.org/wiki/SQL_Logging_Module
Allows global logging of connects, disconnects, operups etc on a network which you can search with cgi scripts.
Demo here: http://brainbox.winbot.co.uk/cgi-bin/inspircd_log.cgi
(username: inspircd, database brain, no password)
Just to point out, other ircd authors are charging (and not a small cost either) for these modules, whilst ours are free and under GPL.
If anyone wants to make a suggestion as to what else they'd like implementing reply to this thread or drop me a line! |
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TheWingedOne Newbie

Joined: 03 Apr 2005 Posts: 71 Location: The Void...
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Posted: Apr 24, 2005 3:18am Post subject: |
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| Om wrote: | I'll second that  |
I'll third that?
As for the mesh bandwidth issue, let's take a look at it.
Tree network:
a -|
b-|
-c
message from a to c- Gets sent from a to b to c. Requiring two sends.
mesh network: (excuse the poor ascii-art)
/a\
b----------c
Message from a to c- sent directly to c. Requires one send. This assumes optimal mesh conditions, ignoring situations requiring the reroute token etc.
So, isn't it actually using less bandwidth? It requires one send/recieve rather than two sends and two recieves of the same message. |
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Om none

Joined: 30 Oct 2004 Posts: 24
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Posted: Apr 24, 2005 6:12am Post subject: |
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Yeah, some messages will get delivered in fewer sends on a mesh than in a tree, but not always.
| Code: |
A-----B
|\ /|
| E |
|/ \|
C-----D
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In a mesh, then a message from server A to servers B and E will require 2 sends, if E was the hub in a tree linked network, then it would also require 2 sends, so it's not always lower
But one thing that is dramatically different is how the bandwidth is distributed, if all servers have an equal number of equally active users then on a mesh the bandwidth will be split equally between all the servers, with no higher loads on hubs  |
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