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aunquesea
none
none


Joined: 23 Aug 2003
Posts: 1

PostPosted: Aug 23, 2003 9:46am    Post subject: Link To this Network Reply with quote

Cool Hi

Aunquesea.com irc.aunquesea.com is looking fot servers to link with us. We are a latin chat server, the biggest from venezuela. To link to us u need:

Unreal3.1.5.1 -Valek
2 IRCOPS
Minium 10 users
We run the services.

thanks.

Visit irc.aunquesea.com
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U
Eleet
Eleet


Joined: 18 Jun 2003
Posts: 521
Location: IRC

PostPosted: Aug 23, 2003 8:45pm    Post subject: Reply with quote

I'd suggest an upgrade to 3.1.6-unless you want servers easily crashed. Now, upgrading to 3.1.6 will introduce a bug whereas all persons exiting a server will be displayed twice, but thats better than someone crashing your network.

Good luck!
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gtpnos
Newbie
Newbie


Joined: 05 Aug 2003
Posts: 67
Location: USA

PostPosted: Aug 24, 2003 1:46am    Post subject: Reply with quote

Is that a known bug U? Cause I run the same IRCD and have noticed that, but I think theres some kind of thing where you see global connects/disconnects, I figured I was using that mode and therefore the reason for the doubles,
peace
-gtpnos
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moonman
Lurker
Lurker


Joined: 15 Jul 2003
Posts: 212

PostPosted: Aug 24, 2003 11:37am    Post subject: Reply with quote

yea that bug is what finally made me decide to switch to the 3.2 series.
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trmade98
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none


Joined: 11 Aug 2003
Posts: 49

PostPosted: Aug 24, 2003 4:10pm    Post subject: Drop UNREAL all together Reply with quote

If you want to grow, you will quickly outgrow UnrealIRCD.

This is from experience. Unreal is great for easy newbie netowrks with under 500 users. After that its HORRIBLE.

I went thru months of hell thinking it was the Shell Providers and Server Admins and come to find out it was UnrealIRCD.

We crashed over and over and over, moved to a new ircd, and now we have over 3000 users.

This is just my opinion, take it as such. Razz

trmade98
irc.orbitalfire.net
Netowrk Administrator
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U
Eleet
Eleet


Joined: 18 Jun 2003
Posts: 521
Location: IRC

PostPosted: Aug 26, 2003 6:35am    Post subject: Reply with quote

Your experience may vary. My network runs from 500-750 users daily with Unreal and I have no issues such as the ones you describe. However, I haven't gone to 3.2-and I understand that 3.2 under 'default' configuration has those issues, but with some tweaking is very stable-3.2 comes preconfigured for a low usercount.
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trmade98
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none


Joined: 11 Aug 2003
Posts: 49

PostPosted: Aug 26, 2003 9:25am    Post subject: Just... Reply with quote

Dont expect to see 2,000 - 3,000 users.

Unreal is just way too much a Bandwidth Hog.

Once we hit 1,000 users we were crashing and having the providers kill the shells for too much BW or CPU or Memory.

Just trying to share my experience, because when we started having issues, no one was around to tell us to dump Unreal. Smile

Good luck,

trmade98
irc.orbitalfire.net
Netowrk Administrator
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moonman
Lurker
Lurker


Joined: 15 Jul 2003
Posts: 212

PostPosted: Aug 26, 2003 1:41pm    Post subject: Reply with quote

well i doubt i'll ever hit 1000 users, i'd be more than happy with a much much much much more modest user count (couple hundred would be more than enough... just enough folks to keep things interesting).
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gtpnos
Newbie
Newbie


Joined: 05 Aug 2003
Posts: 67
Location: USA

PostPosted: Aug 26, 2003 2:25pm    Post subject: Reply with quote

trmade98, what's your software of choice now? There really isn't alot of choices out there, most ircds all root from the same releases so it can be stable one release and unstable the next,
peace
-gtpnos
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trmade98
none
none


Joined: 11 Aug 2003
Posts: 49

PostPosted: Aug 26, 2003 9:30pm    Post subject: we use ViagraIRCD but.... Reply with quote

Its just a modified version of Bahamut. Bahamut in any flavor is VERY stable..

We are at over 3,400 users and seeing no issues. When we had a botnet join we were holding 7000 users and staying solid.

viagraIRCD is online at http://www.viagraircd.com

and you can find Bahamut on the Dalnet Website.

Good luck,

trmade98
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U
Eleet
Eleet


Joined: 18 Jun 2003
Posts: 521
Location: IRC

PostPosted: Aug 27, 2003 6:51am    Post subject: Reply with quote

I know plenty of networks running Unreal3.2 that are ok. 3.1.x is bandwith consumptive, but we don't plan on changing till our usercount dictates its nessacary, we're hoping that maybe 3.2 will come out of the perpetual beta its been in for over a year now.

Don't plan on staying with the old version for forever-but for now its working so why disrupt tons of people Smile
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trmade98
none
none


Joined: 11 Aug 2003
Posts: 49

PostPosted: Aug 27, 2003 7:50am    Post subject: I agree Reply with quote

I was just letting you know that any network that grows larger drops Unreal. Most networks that run Unreal are small like yours. I have been around long enough where I was just trying to share my experience and headaches to try to save someone else them. :lol:

Good luck to you and your network,

trmade98
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ScorpiouS
Guest





PostPosted: Aug 27, 2003 4:30pm    Post subject: Reply with quote

it's all in the way you config it. Treat it nice, and it will be good to you. Little mod here and there never hurt either.
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trmade98
none
none


Joined: 11 Aug 2003
Posts: 49

PostPosted: Aug 27, 2003 5:45pm    Post subject: nahhh Reply with quote

I prefer my software to work right out of the box Smile

There is a reason that no large networks run Unreal Wink
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U
Eleet
Eleet


Joined: 18 Jun 2003
Posts: 521
Location: IRC

PostPosted: Aug 27, 2003 8:13pm    Post subject: Reply with quote

I've seen plenty of networks running 3.2 with 5000 users no problem.

I just don't see going to the trouble of that conversion till I need to. Once I do, I will have to commit fully. The longer I wait, the longer they have to fix more issues before I have to use the other version.

I've looked at other IRCds and frankly I'm not too impressed with them. Unreal does have alot of extra stuff I don't need, but it also has things users like, which is why I run it. Other IRCds similar to it are still too betaish for me to touch (Viagra comes to mind).

I figure by the time I may need to change, I will have a few choices that will be similar, and maybe by then I can find a good strain similar to Unreal, or 3.2 will be good enough and not bandwith comsumptive (supposedly it isn't, but I haven't ran it myself so I can't see what it does or doesn't do in that arena).....

But the bottom line is, 3.1.5.1 has a massive exploit-and thats just asking for trouble period Smile Whatever "strain" of IRCd you run, you gotta keep up on patches, lest you want issues like that one. Its a nasty one too, I tried it myself to see what it did before upgrading the last server on my network up to 3.1.6-the ability to crash a server with a single command is NOT a good thing Smile
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