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katsklaw Guru

Joined: 28 Jun 2004 Posts: 1122
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Posted: Aug 27, 2004 7:44pm Post subject: |
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| deepblackmagic wrote: | | The primary reason to run nefarious is to get the advantages of the rock solid IRCU and try to add a few (poorly coded) features to it. Many of these new features will be standard in the new version or IRCU 2.10.12.x (however they wont include those stupid abusive ones almost exclusive to unreal networks) Nefarious is a mess of different patches from different networks, and they are trying to get them all to work together. There are like 3+ different types of hostmasking supported by it, because they dont know which service your running. My advice is to wait for the new version of ircu, apply the specific patch for whatever services your running, and avoid the bugs and headaches of nefarious. |
That don't sound rock solid at all. |
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Captain Kirk none

Joined: 19 Jun 2004 Posts: 11 Location: USA
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Posted: Aug 29, 2004 10:39pm Post subject: |
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Nefarious is quite stable actually. We've been running it since the network's creation in May of '04. Current max users is around ~1000, no difficulties yet. I've helped reed and SirVulcan with the work on evilnet (now Nefarious). Both are excellent coders, hoping to provide stability and functionality.
Stock IRCu is too light, as is Bahamut, while Ultimate/Unreal are too bloated. Nefarious is a "happy medium" IMHO. Plus, our users wanted srvx, cutting the choices to ircu or bahamut. |
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katsklaw Guru

Joined: 28 Jun 2004 Posts: 1122
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Posted: Aug 29, 2004 10:58pm Post subject: |
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| Captain Kirk wrote: | Nefarious is quite stable actually. We've been running it since the network's creation in May of '04. Current max users is around ~1000, no difficulties yet. I've helped reed and SirVulcan with the work on evilnet (now Nefarious). Both are excellent coders, hoping to provide stability and functionality.
Stock IRCu is too light, as is Bahamut, while Ultimate/Unreal are too bloated. Nefarious is a "happy medium" IMHO. Plus, our users wanted srvx, cutting the choices to ircu or bahamut. |
Doesn't sound it when others use phrases like:
"try to add a few (poorly coded) features "
"Nefarious is a mess of different patches "
"they are trying to get them all to work together"
"avoid the bugs and headaches of nefarious"
Secondly, Unreal may be a little bloated .. but it's probably the only IRCd where a non-coder can strip it down to the minimum, removing all the commands that people think are for the power hungry without knowing a speck of C. |
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w00t Eleet

Joined: 09 Jun 2004 Posts: 699 Location: Nowra, Australia
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Posted: Aug 29, 2004 11:08pm Post subject: |
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Well, there are probably others, but I must say that Unreal is one of the best I've seen. I havent looked at nefarious yet, but I do agree with katsklaw that it doesnt look good.
Ima gonna go get off the net, I'm in too bad a mood to be writing forum posts. |
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