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kotka none

Joined: 20 Apr 2004 Posts: 5
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Posted: Apr 20, 2004 3:41pm Post subject: Encrypted Hostnames |
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Hi,
I've been looking for alternatives to TitanIRCd, I've tried LiquidIRCd but can't get it to compile(well, link) on FreeBSD (even after manually patching resolv.h I still get the undefined reference to `__res_state' from res.o)...
I was wondering if anyone could recommend an IRCd which has SSL, MD5 encryption(hashing) of hostnames and is quite stable?
Thanks.
Kotka. |
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uchat Idler

Joined: 17 Mar 2004 Posts: 335
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kotka none

Joined: 20 Apr 2004 Posts: 5
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Posted: Apr 20, 2004 4:13pm Post subject: |
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Does Unreal let you fully encrypt(hash) hostnames with MD5 now?
we use 3.2-beta17b on another network and it only support "VWorld" masking :S
thanks,
Kotka. |
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anifinder none

Joined: 14 Oct 2003 Posts: 28
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Posted: Apr 20, 2004 6:28pm Post subject: |
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| UnrealIRCd uses CRC32 and a specific algorithm to hash part of the hostname. It does not obfuscate the entire thing; just a piece to make it unresolvable. Personally, I think it's more useful than encrypting the entire thing. MD5 is a little slower to use, I believe, since it's 128-bits and CRC is only 32-bits (I think?). Since we're hashing and not trying to protect particularly sensitive permanent information (By the time a hash would be cracked it'd probably no longer be useful). UnrealIRCd uses three numbers supplied by the configuration file (set by the admin) to keep all hostmasking uniform across the network but unique to each, to prevent reverse engineering. All in all, I'd recommend UnrealIRCd, not only for its hostmasking, but for its all around usefulness as a stable IRCd. |
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kotka none

Joined: 20 Apr 2004 Posts: 5
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Posted: Apr 21, 2004 9:48am Post subject: |
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hehe Thanks for both you're replies/suggestions.
I've never been extremely keen on Unreal (even though I have to use it for another network).
I'm really looking for something very small, but still stable... Doesn't really need to be feature rich except having fully hashed hostnames, and SSL hehe :>
Thanks again,
Kotka |
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Jedi none

Joined: 07 Jul 2003 Posts: 26
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kotka none

Joined: 20 Apr 2004 Posts: 5
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Posted: Apr 21, 2004 12:26pm Post subject: |
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o0o0o0o0o thanks alot!
I'll go and have a look at it now :>
Kotka. |
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Ashen Idler

Joined: 05 Jan 2004 Posts: 285
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Posted: Apr 23, 2004 9:11am Post subject: |
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| Have you considered applying the res fix patch? |
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kotka none

Joined: 20 Apr 2004 Posts: 5
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Posted: Apr 23, 2004 10:56am Post subject: |
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hewwo Ashen
Yeah, though the IRCd I was using was modified, so I had to patch res myself.
Sadly, it made no difference... I have recently learned that on most systems, compiling res isn't required and NoLimit allows you to specify if you want it compiled in or not :>
VengaPiR8  |
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