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Services for Unreal 3.2 win32

 
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guest
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PostPosted: Mar 08, 2004 7:03pm    Post subject: Services for Unreal 3.2 win32 Reply with quote

I need some suggestions for services for unreal 3.2 for windows
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al5001
Lurker
Lurker


Joined: 17 Jul 2003
Posts: 181
Location: Canada

PostPosted: Mar 08, 2004 10:13pm    Post subject: Reply with quote

If you want to run an IRCd on Windows, it's best to use a Windows platform version of CR... it was coded properly.

Unrealircd coders haven't done a very good job on the Windows version of Unreal3.2... It can barely hold any users let alone be hub.

I also don't recommend hosting services on Windows. Try some form of UNIX like FreeBSD or Solaris to host them on. CR on Windows has its own built in services but as I said, CR on windows was coded properly to hold up to 10, 000 connections on the Enterprise edition. Unreal3.2 on Windows can only hold 1024 users...

The UNIX and Linux versions of Unrealircd are more stable than the Windows version, so you should probably look into getting something besides Windows for Unreal3.2.
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Julio[warried]
Guest





PostPosted: Apr 16, 2004 2:59am    Post subject: what services do u run and what process id do u move Reply with quote

Of course that we are speaking about IRC services only

Yes u are runing ircu services 1.8.0 with some snomask changes ...

Can u help to type more stable code?

Sentinel IRC Services 3.2 (Default)

I try to finish this process of develop.

I ever like the 2001 Space Odissey History

Why don't make you a SearchICR and go to the hell

JulioBell
Developer
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rapax
none
none


Joined: 07 Jul 2003
Posts: 2

PostPosted: May 14, 2004 12:54pm    Post subject: Epona Reply with quote

Guys do you know where i can d/l the latest version of Epona for Unreal3.2x? Their site seems to be closed.
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Monosex
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none


Joined: 08 Apr 2004
Posts: 14

PostPosted: May 14, 2004 1:31pm    Post subject: Re: Epona Reply with quote

rapax wrote:
Guys do you know where i can d/l the latest version of Epona for Unreal3.2x? Their site seems to be closed.


Epona is no longer in developement. You can try anope, which is based on latest epona version.
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rapax
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Joined: 07 Jul 2003
Posts: 2

PostPosted: May 14, 2004 2:15pm    Post subject: Reply with quote

Thanks       
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Toboe
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Joined: 28 May 2004
Posts: 31

PostPosted: May 28, 2004 11:13am    Post subject: Reply with quote

al5001 wrote:
If you want to run an IRCd on Windows, it's best to use a Windows platform version of CR... it was coded properly.

Unrealircd coders haven't done a very good job on the Windows version of Unreal3.2... It can barely hold any users let alone be hub.

I also don't recommend hosting services on Windows. Try some form of UNIX like FreeBSD or Solaris to host them on. CR on Windows has its own built in services but as I said, CR on windows was coded properly to hold up to 10, 000 connections on the Enterprise edition. Unreal3.2 on Windows can only hold 1024 users...

The UNIX and Linux versions of Unrealircd are more stable than the Windows version, so you should probably look into getting something besides Windows for Unreal3.2.



not true. i can house 500+ users on my unrealircd for windows. and it can be a hub to without any issues.


anope and lakeserv are 2 good services to use. QuickServ II is ok for servers to. just have to backup often.
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JFIRC
Guest





PostPosted: Jun 11, 2005 5:29pm    Post subject: Reply with quote

I know of a more stable windows based services..email me at Dead2Sin@jfirc-ministries.com for more info
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w00t
Eleet
Eleet


Joined: 09 Jun 2004
Posts: 699
Location: Nowra, Australia

PostPosted: Jun 11, 2005 9:02pm    Post subject: Reply with quote

More stable than anope? I've still yet to hear of any crashes in the latest version. If you know something we don't, feel free to share.
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codemastr
Idler
Idler


Joined: 05 Feb 2004
Posts: 353

PostPosted: Jun 11, 2005 11:02pm    Post subject: Reply with quote

al5001 wrote:
I Unreal3.2 on Windows can only hold 1024 users...

Try 4096, and it can be increased if the user so desires.

Lets also not forget a big point you left out... how much does Unreal cost? Nothing, how much does CR cost... well it's a hellovalot more than nothing!

Quote:
The UNIX and Linux versions of Unrealircd are more stable than the Windows version, so you should probably look into getting something besides Windows for Unreal3.2.

I've yet to see any evidence of this. I know of no Windows specific crashes in Unreal. With the exception of the GUI and NT service code, and a few pieces of socket code, 99% of everything else is the exact same code regardless of whether it is Linux or Windows. C is C regardless of the OS.
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av1
Guest





PostPosted: Jun 16, 2005 12:26pm    Post subject: Reply with quote

The only servers running 1024 users on their servers is on top 5 networks that I'm aware of. I mean can you imagine holding >= 1024 users on one server? The bandwidth usage would be very high for client traffic, too much for just some standard ircd shell on a shell provider. Imagine having two servers with 1024 clients on each, not only are you going to have a large amount of client traffic, you have to add in server traffic as well. The shell provider admin would immediately pull the plug and charge you 2 to 3 times the amount you would normally pay once they saw the bandwidth usage on the account.

Most people that are starting out with their own irc server don't need to be looking at how many connections it can hold, the standard that I've seen with most ircds is 1024. They need to be looking at what feaures the ircd has and the stability of it.
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katsklaw
Guru
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Joined: 28 Jun 2004
Posts: 1029

PostPosted: Jun 16, 2005 12:48pm    Post subject: Reply with quote

av1 wrote:
The only servers running 1024 users on their servers is on top 5 networks that I'm aware of. I mean can you imagine holding >= 1024 users on one server? The bandwidth usage would be very high for client traffic, too much for just some standard ircd shell on a shell provider. Imagine having two servers with 1024 clients on each, not only are you going to have a large amount of client traffic, you have to add in server traffic as well. The shell provider admin would immediately pull the plug and charge you 2 to 3 times the amount you would normally pay once they saw the bandwidth usage on the account.


1024 users on one ircd is rather common, you don't have to be a top 5 net to do it. Also holding 1024 user on 1 ircd as opposed to say 5 ircds will generate the nearly the same traffic. Also networks such as DALnet that house 4500 users on a server aren't using much more than a 200 kbps which really isn't a huge amount of bandwidth.

Quote:

Most people that are starting out with their own irc server don't need to be looking at how many connections it can hold, the standard that I've seen with most ircds is 1024. They need to be looking at what feaures the ircd has and the stability of it.


The capacity that an ircd can hold isn't as relative to the ircd as it is to the OS. Bahamut for example can hold 10's of thousands of users, unless it's on an OS limited to 1024 file descriptors.
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